Original Source
- Original title: MV Galv's Magic Shards Class Change Add-On [UPDATED]
- Original author: Vis_Mage
- Original date: April 7, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/galvs-magic-shards-class-change-add-on-updated.135269/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hello! Would someone be able to help me create an add-on for Galv's Magic Shards plugin? EDIT: After a few months of not having much luck, I figured perhaps I'd have a bit more luck if I simplified things a bit. I can probably get the system mostly working through eventing, if someone could help me with two small tweaks to the plugin: 1. Set a variable to the actor ID of the character who's currently equipping/unequipping a shard
Archived First Post
Would someone be able to help me create an add-on for Galv's Magic Shards plugin?
EDIT: After a few months of not having much luck, I figured perhaps I'd have a bit more luck if I simplified things a bit. I can probably get the system mostly working through eventing, if someone could help me with two small tweaks to the plugin:
1. Set a variable to the actor ID of the character who's currently equipping/unequipping a shard
2. Run a Common Event every time a shard is equipped or unequipped (without closing the Magic Shard scene. Perhaps could use this plugin to help achieve this?: http://endlessillusoft.com/menu-common-events/)
Alternitively, as another option, another plguin that might be able to accomplish what I'm hoping to do alongside Galv's Magic Shards plugin, with a bit of editing, is Kru's Class Clange plugin:
rpgmakermv-plugins/Kru_ClassChange.js at release · krusynth/rpgmakermv-plugins
The original, more complex/complete request is here below, if anyone would still be interested in taking it on:
To be more specific, there's two notetags that I'd imagine would need to be made to allow for this:
The first being something along the lines of<shardelement: fire>
In which the "element" of the shard it set. That way, a Fire Shard, Blazing Shard, and Magma Shard could all count towards making the character a Fire Mage.
The other would presumably be for the actor itself, along the lines of <shardclass: 5, fire, fire, fire>
In which the actor would become class ID 5 when equipped with 3 "fire" shards. If the actor's shards don't meet the requirements from any of their notetags, they would just revert back to their initial class. In the case that the actor meets the requirements for several of these notetags at once, I think it would be easiest if they would take on the class from the lowest notetag that they qualify for.
As one last note, it would be really nice if, when hovering over shards to swap/add/remove in the magic shards scene, it would show how the character's stats would change upon the class change.
I hope I explained this well enough, but if there's anything you'd like me to explain in more detail, definitely let me know!
Thank you!
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