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[RMMV] Check Key/Button Input during messages

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RMMV] Check Key/Button Input during messages
  • Original author: FeliPereira97
  • Original date: July 6, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/rmmv-check-key-button-input-during-messages.97308/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hello. I'm trying to improve my "skip cutscene" function, and for that I'd really appreciate a way to check key press while showing messages, specially because there's a specific cutscene where there are a lot of quick consecutive messages, and just putting "wait 10 frames" before each message is not enough for the fluidity of cutscene skipping I think it would be possible to get if checking OK/Cancel key press during messages was possible. Oh, I even put checkers between messages, but it's still acting weird (see screenshot). {

Archived First Post

Hello.
I'm trying to improve my "skip cutscene" function, and for that I'd really appreciate a way to check key press while showing messages, specially because there's a specific cutscene where there are a lot of quick consecutive messages, and just putting "wait 10 frames" before each message is not enough for the fluidity of cutscene skipping I think it would be possible to get if checking OK/Cancel key press during messages was possible.

Oh, I even put checkers between messages, but it's still acting weird (see screenshot).
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