Hello.
I'm trying to improve my "skip cutscene" function, and for that I'd really appreciate a way to check key press while showing messages, specially because there's a specific cutscene where there are a lot of quick consecutive messages, and just putting "wait 10 frames" before each message is not enough for the fluidity of cutscene skipping I think it would be possible to get if checking OK/Cancel key press during messages was possible.
Oh, I even put checkers between messages, but it's still acting weird (see screenshot).

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.