[RMMV] Check Key/Button Input during messages
Replies (0)
No replies yet.
Topic Summary
Loading summary...
No products in the cart.
Customize your profile before registering:
Simple enough for a child, powerful enough for a developer
Hello. I'm trying to improve my "skip cutscene" function, and for that I'd really appreciate a way to check key press while showing messages, specially because there's a specific cutscene where there are a lot of quick consecutive messages, and just putting "wait 10 frames" before each message is not enough for the fluidity of cutscene skipping I think it would be possible to get if checking OK/Cancel key press during messages was possible. Oh, I even put checkers between messages, but it's still acting weird (see screenshot). {
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadIf you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
No replies yet.
Loading summary...
Are you sure you want to close this music player?