Original Source
- Original title: Summon Gems
- Original author: Diretooth
- Original date: September 24, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/summon-gems.18389/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Okay, I'm making a game called 'In the End', and one of the features of it are 'Summon Gems'. These are battle-exclusive items that summon a temporary party member. However, I've run into a snag. If a summoned ally appears and kills the last, or only, enemy, then they stick around, regardless of the situation. I'd have no real problem with this when it comes to bosses, because those are programmable, but random encounters make things unpleasant. (And due to Lite's limitations on the amount of events, I cannot go...
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Here's a screenshot of the summon.
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