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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Summon Gems
  • Original author: Diretooth
  • Original date: September 24, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/summon-gems.18389/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Okay, I'm making a game called 'In the End', and one of the features of it are 'Summon Gems'. These are battle-exclusive items that summon a temporary party member. However, I've run into a snag. If a summoned ally appears and kills the last, or only, enemy, then they stick around, regardless of the situation. I'd have no real problem with this when it comes to bosses, because those are programmable, but random encounters make things unpleasant. (And due to Lite's limitations on the amount of events, I cannot go...

Archived First Post

Okay, I'm making a game called 'In the End', and one of the features of it are 'Summon Gems'. These are battle-exclusive items that summon a temporary party member. However, I've run into a snag. If a summoned ally appears and kills the last, or only, enemy, then they stick around, regardless of the situation. I'd have no real problem with this when it comes to bosses, because those are programmable, but random encounters make things unpleasant. (And due to Lite's limitations on the amount of events, I cannot go for a system where the enemies are in the overworld and you can see them and they have to touch you to battle you. Not without changing several key factors in several levels, and rendering them more of a boring dodge-and-grab scenario.)

Here's a screenshot of the summon.

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Referenced Images / Attachments

Summon.png
Summon.png
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#039#rpg-maker-archive#vxace-support

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