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Custom Dialogue Balloon

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Custom Dialogue Balloon
  • Original author: iVale
  • Original date: March 10, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/custom-dialogue-balloon.92453/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Bear with me here as I try to describe this best i can. How difficult would it be... to create a plugin command to display an animated looping sprite above the player or event with an animate in animation and an animate out with an x and a y offset (Because my characters are various heights)? For example plugin command : super_dialoguebox start [eventid] [xpoffset] [yoffset] the second command could be : super_dialoguebox clear [eventid] { "lightbox_close": "Close",

Archived First Post

Bear with me here as I try to describe this best i can. How difficult would it be... to create a plugin command to display an animated looping sprite above the player or event with an animate in animation and an animate out with an x and a y offset (Because my characters are various heights)? For example plugin command : super_dialoguebox start [eventid] [xpoffset] [yoffset]
the second command could be : super_dialoguebox clear [eventid]

dialogue_window.png


Nathan_WalkD.gif

To achieve this effect. Where the first 3 or 4 frames animate in, loops the center frames, then animates the last 3 or 4 frames when cleared with a second command.

I know what you're thinking. Hey, doesn't a plugin like this already exist? Not that I've been able to find. I've been running headlong into this for a few days now. Alternatively I attempted using Shaz's loop animation script with moderate success, being able to display the box, just without the looping '...' (I even tried modifying the code, the issue I hit was it finishes the loop before it clears overlaping the animate out). The other downside is everytime I need an offset, I need to create 3 more database entries of animation.

How i'm currently doing this effect is using qsprite and having the balloon hard animated into my sprite sheets.example.jpg
dropping in 3 plugin commands for animatein, loop, and end.
The downside here is, I can't mix animations, so if I want to have a small emote like crossing his arms, or walking, I can't do it. Also, If I need to make modifications to the balloon, well.. that's every sprite sheet I need to change.

It'd really help streamline my workflow, I'd really appreciate an assist, or a point in the right direction.

Thanks!

(an example in action)
screen02.jpg

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    SHA-256: 0cfe8ba5106d3d9c7d044449d72926f6c73c7d6535907531c58ff68e7e5bc290
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Referenced Images / Attachments

example.jpg
example.jpg
screen02.jpg
screen02.jpg
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