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Possible to use Self Switch in Move Route?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Possible to use Self Switch in Move Route?
  • Original author: DeliriumoftheThrush
  • Original date: September 2, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/possible-to-use-self-switch-in-move-route.17712/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I'm trying to set up battle situations where if the player runs from battle, the enemy appears on screen, flashes for a few moments and then pursues the player.  It's pretty simple, so it works well enough up until the flashing part: either I set the move route to Wait for Completion and it defeats the purpose because the player can't move until it's over; or, I there's no wait for completion on the move route and then the script jumps down to the self switch to reset the enemy...

Archived First Post

I'm trying to set up battle situations where if the player runs from battle, the enemy appears on screen, flashes for a few moments and then pursues the player.  It's pretty simple, so it works well enough up until the flashing part: either I set the move route to Wait for Completion and it defeats the purpose because the player can't move until it's over; or, I there's no wait for completion on the move route and then the script jumps down to the self switch to reset the enemy to pursue the player because the enemy is even visible again.  Invisible enemies aren't as fun

Hopefully I'm being clear, but if case I'm not here are the two scripts:

Enemy Event Page 1

Protected download
Event Page 2

Protected download
Thanks

(edited to fix BBCode)

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Referenced Images / Attachments

SelfSwitchinMoveRouteA.png
SelfSwitchinMoveRouteA.png
SelfSwitchinMoveRouteB.png
SelfSwitchinMoveRouteB.png
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#039#rpg-maker-archive#vxace-support

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