I'm trying to set up battle situations where if the player runs from battle, the enemy appears on screen, flashes for a few moments and then pursues the player. It's pretty simple, so it works well enough up until the flashing part: either I set the move route to Wait for Completion and it defeats the purpose because the player can't move until it's over; or, I there's no wait for completion on the move route and then the script jumps down to the self switch to reset the enemy to pursue the player because the enemy is even visible again. Invisible enemies aren't as fun
Hopefully I'm being clear, but if case I'm not here are the two scripts:
Enemy Event Page 1
Event Page 2
Thanks
(edited to fix BBCode)