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Possible to use Self Switch in Move Route?

BMM_Archive · July 15, 2026

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Original Source

  • Original title: Possible to use Self Switch in Move Route?
  • Original author: DeliriumoftheThrush
  • Original date: September 2, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/possible-to-use-self-switch-in-move-route.17712/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

I'm trying to set up battle situations where if the player runs from battle, the enemy appears on screen, flashes for a few moments and then pursues the player.  It's pretty simple, so it works well enough up until the flashing part: either I set the move route to Wait for Completion and it defeats the purpose because the player can't move until it's over; or, I there's no wait for completion on the move route and then the script jumps down to the self switch to reset the enemy...

Archived First Post

I'm trying to set up battle situations where if the player runs from battle, the enemy appears on screen, flashes for a few moments and then pursues the player.  It's pretty simple, so it works well enough up until the flashing part: either I set the move route to Wait for Completion and it defeats the purpose because the player can't move until it's over; or, I there's no wait for completion on the move route and then the script jumps down to the self switch to reset the enemy to pursue the player because the enemy is even visible again.  Invisible enemies aren't as fun

Hopefully I'm being clear, but if case I'm not here are the two scripts:

Enemy Event Page 1

SelfSwitchinMoveRouteA.png
Event Page 2

SelfSwitchinMoveRouteB.png
Thanks

(edited to fix BBCode)

Downloads / Referenced Files

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  • Local mirror: 2060-e34895461935e37eb5c3e75eae825086.png
    SHA-256: 484411de3b4d6984efe6f604780d5fcc2a86baa3fa8c5793b55d3f3563606d20
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/selfswitchinmoveroutea-png.8020/
  • Local mirror: 2061-86d77c8fa87f3736fbaf71a45398ae29.png
    SHA-256: dfe5e5f2827ddcd4a9a16df8da1c3c434ec8ea5b8497889342ac8fb89fd2fb8a
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/selfswitchinmoverouteb-png.8021/

Referenced Images / Attachments

SelfSwitchinMoveRouteA.png
SelfSwitchinMoveRouteA.png
SelfSwitchinMoveRouteB.png
SelfSwitchinMoveRouteB.png
Creator Claims / Removal

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