Original Source
- Original title: Day/Night encounters
- Original author: Beniwa
- Original date: August 15, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/day-night-encounters.16971/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
This might be confusing to explain, but I'll try my best. So, im running into a bit of a problem, one I didn't have at the start. I set up a system to get slimes to appear in the day time, and skeletons to appear on the night time on the same "encounter" event. (which were then duplicated and spread about the map). But, when I introduced a bed which allows you to skip directly to morning or dusk, problems sprung. The same method I use to switch lit and...
Archived First Post
So, im running into a bit of a problem, one I didn't have at the start. I set up a system to get slimes to appear in the day time, and skeletons to appear on the night time on the same "encounter" event. (which were then duplicated and spread about the map). But, when I introduced a bed which allows you to skip directly to morning or dusk, problems sprung. The same method I use to switch lit and unlit torches cannot be used to switch the slimes and skeletons. The reason is because the encounter event page is a event touch, and not parallel process (otherwise i would be going into battle every split-second).
Is there a way to make a event run 2 page events at the same time? Such as, page 1 would dictate whether page 2 or 3 would be active, but page 1 would still continue to be active, despite whether page 2 or 3 are running or not? Or would I have to paste everything in just page 1 and hope for the best? /shrug, kinda over mah head on this one...
here is a screenshot with some explanation of page 1 of my encounter event.
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