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Issues regarding Yami Overlay mapping & Events

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Issues regarding Yami Overlay mapping & Events
  • Original author: sdmf508
  • Original date: August 11, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/issues-regarding-yami-overlay-mapping-events.16811/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello good people of the RPGM community. I have tried searching high & low to solve this problem of mine but to no avail & I'm sorry if this may have been asked somewhere else but I couldn't find it. The problem: So far I've only used 3 custom scripts. Yami's basic module, Yami's Overlay mapping & a Parallax lock script. I've completed the map that I plan on using & all the overlays the ground pieces are all working fine. When I come to making events though, is when...

Archived First Post

Hello good people of the RPGM community. I have tried searching high & low to solve this problem of mine but to no avail & I'm sorry if this may have been asked somewhere else but I couldn't find it.

The problem:

So far I've only used 3 custom scripts. Yami's basic module, Yami's Overlay mapping & a Parallax lock script. I've completed the map that I plan on using & all the overlays the ground pieces are all working fine. When I come to making events though, is when the problem occurs. I was trying to make a basic quest of finding an item for a NPC, using basic commands line like "text, choices & control switch". When I finished writing out all the dialouge & what not - I go into the game and when I try to talk to the NPC it jumps straight to the second event page, completely skipping the whole dialouge and choices of the first event page. I've deleted each of the custom scripts and narrowed it down to Yami's Overlay mapping script to be the culprit, because when I delete that the event will play out properly.. but I won't have my overlay parallax. So my question is: Is there a way around this that anybody knows of? Or is it something super simple that I'm missing? There must be some way to be able to use the Overlay mapping with normal functioning events! Any help will be greatly appreciated. I'll attach pics of the event pages so you all can have a look yourselves.

issue pic 1.png

issue pic 2.png

Downloads / Referenced Files

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  • Local mirror: 1781-85a71d096ecacd00e9f67534adf336d8.png
    SHA-256: 90fca7dede6361b8e50fb92da71f44ac784aea9c6b73e213f4a9016659c2ad94
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/issue-pic-1-png.7587/
  • Local mirror: 1782-65cfb589352f9f0ec465cf61f8ec6aaf.png
    SHA-256: 0634c9a1450022b348660e470e0eae831000701400786bb24ec2a765310556f6
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/issue-pic-2-png.7588/

Referenced Images / Attachments

issue pic 1.png
issue pic 1.png
issue pic 2.png
issue pic 2.png
Creator Claims / Removal

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