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Question about Removing and Adding Enemy States

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Question about Removing and Adding Enemy States
  • Original author: Berylstone
  • Original date: August 12, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/question-about-removing-and-adding-enemy-states.16845/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous",

Archived First Post

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This event runs at the beginning of each turn in my battle.  But for some reason it doesn't add the state to the enemy every second time I call it.

The common event [Remove Stances] looks like this, but it doesn't seem to be a factor. 

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The event is being called correctly and reads right.  But for some reason I don't understand it skips the Change Enemy State [1. ], + [Thrusting Stance] command every second time I call the event.  For example: it works the first, third, fifth.. but not the second, fourth, sixth time I use it. 

So if anyone could explain to me how I could go about creating a battle event that adds a new state to the enemy at the beginning of each entire battle turn it would help me a lot.

Edit#

Nvm, think I finally figured it out.

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