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Question about Removing and Adding Enemy States

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Question about Removing and Adding Enemy States
  • Original author: Berylstone
  • Original date: August 12, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/question-about-removing-and-adding-enemy-states.16845/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

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Archived First Post

Screen Shot_1.png

This event runs at the beginning of each turn in my battle.  But for some reason it doesn't add the state to the enemy every second time I call it.

The common event [Remove Stances] looks like this, but it doesn't seem to be a factor. 

ScreenShot_2.png

The event is being called correctly and reads right.  But for some reason I don't understand it skips the Change Enemy State [1. ], + [Thrusting Stance] command every second time I call the event.  For example: it works the first, third, fifth.. but not the second, fourth, sixth time I use it. 

So if anyone could explain to me how I could go about creating a battle event that adds a new state to the enemy at the beginning of each entire battle turn it would help me a lot.

Edit#

Nvm, think I finally figured it out.

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  • Local mirror: 1792-ba1be1e88b8c0eabe9e0a6e2701ee845.png
    SHA-256: 5fd9697137bcb347eb3ac345a43fa79bab3b66989f6f1a41ab27f3d5e94b088b
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/screen-shot_1-png.7605/
  • Local mirror: 1793-3813407eb42789063690c1b3aac8aca3.png
    SHA-256: 8a6677f5743efb973293879e20ef10bf1e2325e563a6bfd587e8c3daeeb478e7
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/screenshot_2-png.7606/

Referenced Images / Attachments

Screen Shot_1.png
Screen Shot_1.png
ScreenShot_2.png
ScreenShot_2.png
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