Help Setting Enemy Attack Conditions in Battle
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Simple enough for a child, powerful enough for a developer
I've been fine tuning some new bosses in RPG Maker VX Ace and today I was setting up an enemy moveset. On that moveset is the Heal II ability, but I only want it to be activated at a certain time. (When enemy HP is between 10 and 40 percent of maximum.) I have a condition set with the move but every time I finalize it... Well... The percentages go wonky. I tried battle testing it a few times, but no matter what the boss wont use the Heal II...
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