Original Source
- Original title: Confirm Commands at the End of Player's Turn
- Original author: Nessuno
- Original date: December 31, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/confirm-commands-at-the-end-of-players-turn.72950/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hi all, very new to posting here, but essentially I'm cobbling together a Free Turn Battle System in MV (much like Yanfly's old VX Ace script) using a couple of scripts, most importantly Yanfly's Battle Status Window which allows the player to give actors commands in whichever order they want, regardless of the formation (Seemingly- It essentially involves skipping and unskipping turns in the Battle Window's code). Add in a bit of instant cast and forced 'tapped' states, and you essentially have a Free Turn Battle System... kind of. The problem I'm running...
Archived First Post
The problem I'm running into is that while using the Status Window plugin if you scroll to the right past the last battler in your formation it'll end the player's turn. This also occurs if the last battler in the formation is given a command (but I honestly kind of like this because it makes formation somewhat meaningful). Currently my trouble-shooting has been using my limited knowledge of JavaScript to attempt to create a conditional for skipping turns based on a the battler's position in the formation, but to my understanding there's not really a way to "check if battler is last in formation" in the code.
So, given the way RPG Maker handles turn order and commands, I'd be incredibly grateful if someone could create a plugin that has the player confirm (Yes or No) whether or not they want to end their turn and execute all actions once all commands have been given (This being something that would apply to the default battle system as well as the illusion of Free Turn that I've created here)
(For reference here is what that status window looks like, and what I mean by scroll past)
The reason I ask for this particular solution is because it seems fairly multi-purpose (so others might get other uses out of it) and works well within the framework of how RPG Maker handles turn order. That said if anyone else has other solutions (or an alternative to using this method altogether) I'm more than open to use them.
TL;DR
A plugin that asks the player (Yes or No) if they would like to execute all of the commands given after the last battler in the formation has been given orders. If no returning the player to the battle menu as though they'd canceled the last command given. If yes executing the battle as normal.
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