public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Running a shop?
  • Original author: diablodevil2
  • Original date: August 4, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/running-a-shop.16434/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Heya, I'm pretty new to the recent RPG maker, though I played around with it a little waaaay back when on the Ps1. =p Anywho, I had a thought for making a game kinda comparable to Recettear.  That is, a game where the focus is on selling things, building up your shop, expanding, etc. Testing around a little, I was mostly able to get an NPC to appear after opening a shop, when his "hasn't bought yet today" variable was valid. I got him to walk to the player, though...

Archived First Post

Heya, I'm pretty new to the recent RPG maker, though I played around with it a little waaaay back when on the Ps1. =p Anywho, I had a thought for making a game kinda comparable to Recettear. 

That is, a game where the focus is on selling things, building up your shop, expanding, etc.

Testing around a little, I was mostly able to get an NPC to appear after opening a shop, when his "hasn't bought yet today" variable was valid. I got him to walk to the player, though not really to the 'counter'. I'd have to have the player walk to him before he'd trigger the buying conversation. I was then able to get him to buy a potion, and leave a few steps before vanishing.

In Recettear, you'd have a bunch of NPC's checking your shop out, but not necessarily end up buying things. They'd also haggle, though I'm not so much heavily invested in making that work. 

I'd just like to be able to open a shop for a set time limit, with NPC's having a chance to walk to the player to buy things based on the price the player set for them. Attached are the three events I was tinkering with to try and get this affect, resulting in the NPC appearing when the time was right, walking close, but stopping when hitting the edge of one of the red-colored events. The player had to walk out to touch him to start the dialog. Not with the action button, but just walking next to him.

I'd really appreciate any suggestions or help with getting this idea to work, and if there's anything else I should put up information wise, I can do that. Thanks a bunch!

Protected download

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

events.png
events.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#vxace-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar