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Yanfly Battle Engine Core: "Step" and "Flinch" for Frontview

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Battle Engine Core: "Step" and "Flinch" for Frontview
  • Original author: Gigaloth
  • Original date: January 18, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-battle-engine-core-step-and-flinch-for-frontview.73775/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hey all! So I'm using Yanfly's Battle Engine Core, and I want the characters to step forward during their turn, and also to "flinch" when they take damage. This is available by default in Yanfly's script by setting the variables "Step Distance" and "Flinch Distance" in the plugin manager. However, when I put values in here, it doesn't do anything. Looking into the script, sure enough, it specifies that it only applies for Sideview Battles (see attached) and I'm using front view battle with sprites (as seen in the attached...

Archived First Post

Hey all! So I'm using Yanfly's Battle Engine Core, and I want the characters to step forward during their turn, and also to "flinch" when they take damage.


This is available by default in Yanfly's script by setting the variables "Step Distance" and "Flinch Distance" in the plugin manager. However, when I put values in here, it doesn't do anything. Looking into the script, sure enough, it specifies that it only applies for Sideview Battles (see attached) and I'm using front view battle with sprites (as seen in the attached screenshot).


So my request should be fairly simple: I want to be able to use the step and flinch functions in front view battle system, and have them move up and down (on the screen) instead of left to right. I know this probably is as simple as changing some X's into Y's and commenting out some of the lines that say   if (!$gameSystem.isSideView()) ...but I'm not a scripter so I could be wrong


Please let me know what possible solutions there are here. Thank you!


EDIT: Here's a link to Yanfly's Battle Engine Core.


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Referenced Images / Attachments

yanflyflinch.PNG
yanflyflinch.PNG
BattleMock4.png
BattleMock4.png
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