Yanfly Battle Engine Core: "Step" and "Flinch" for Frontview
BMM_Archive · July 15, 2026
Original Source
- Original title: Yanfly Battle Engine Core: "Step" and "Flinch" for Frontview
- Original author: Gigaloth
- Original date: January 18, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/yanfly-battle-engine-core-step-and-flinch-for-frontview.73775/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hey all! So I'm using Yanfly's Battle Engine Core, and I want the characters to step forward during their turn, and also to "flinch" when they take damage. This is available by default in Yanfly's script by setting the variables "Step Distance" and "Flinch Distance" in the plugin manager. However, when I put values in here, it doesn't do anything. Looking into the script, sure enough, it specifies that it only applies for Sideview Battles (see attached) and I'm using front view battle with sprites (as seen in the attached...
Archived First Post
This is available by default in Yanfly's script by setting the variables "Step Distance" and "Flinch Distance" in the plugin manager. However, when I put values in here, it doesn't do anything. Looking into the script, sure enough, it specifies that it only applies for Sideview Battles (see attached) and I'm using front view battle with sprites (as seen in the attached screenshot).
So my request should be fairly simple: I want to be able to use the step and flinch functions in front view battle system, and have them move up and down (on the screen) instead of left to right. I know this probably is as simple as changing some X's into Y's and commenting out some of the lines that say if (!$gameSystem.isSideView()) ...but I'm not a scripter so I could be wrong
Please let me know what possible solutions there are here. Thank you!
EDIT: Here's a link to Yanfly's Battle Engine Core.


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