Original Source
- Original title: RMMV: "Block" (w/Equipped Shield Icon) [[SOLVED]]
- Original author: M.I.A.
- Original date: March 29, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/rmmv-block-w-equipped-shield-icon-solved.59590/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hello Everybody!! I have seen lots of plugin's for evasion, countering, absorbing, and shields/HPshields/ShadowCopies.. but I can't recall seeing one with a "Block" What I mean, in reference to Final Fantasy 6, when an attack was Blocked, no damage would be dealt or displayed (not even as a 0) and an Icon representation of the Shield/Cloak/Dog that was Blocking the attack would be displayed briefly in front of the character [See Image as Reference]. What I am requesting is a Block Plugin that can operate similar to this function, whereas...
Archived First Post
I have seen lots of plugin's for evasion, countering, absorbing, and shields/HPshields/ShadowCopies.. but I can't recall seeing one with a "Block"
What I mean, in reference to Final Fantasy 6, when an attack was Blocked, no damage would be dealt or displayed (not even as a 0) and an Icon representation of the Shield/Cloak/Dog that was Blocking the attack would be displayed briefly in front of the character [See Image as Reference].
What I am requesting is a Block Plugin that can operate similar to this function, whereas the string would be assigned in the Actor/Class/Armor (or any other special places that seem to fit into the Plugin) and behave as the following [Note Tags just suggestions].
Actor/Class/Weapon/Armor/Enemy/State Tags:
<BlockPhys: X%, Y> Blocks Physical Flagged Attacks X% = Integer that is the chance of success to Blocked, Y = Icon that will display as the Blocking object.
<BlockMag: X%, Y> Blocks Magical Flagged Attacks X% = Integer that is the chance of success to Blocked, Y = Icon that will display as the Blocking object.
<BlockCertain: X%, Y> Blocks Certain Hit Flagged Attacks X% = Integer that is the chance of success to Blocked, Y = Icon that will display as the Blocking object.
<BlockAbsorbHP: X>
<BlockAbsorbHP: X, X, X> If a Block is successful, the damage that would have been dealt by X (element) is returned as restored HP to the Target.
<BlockAbsorbMP: X>
<BlockAbsorbMP: X, X, X> If a Block is successful, the damage that would have been dealt by X (element) is returned as restored HP to the Target.
<BlockAbsorbTP: X>
<BlockAbsorbTP: X, X, X> If a Block is successful, the damage that would have been dealt by X (element) is returned as restored TP to the Target.
<BlockReact: X>
<BlockReact: X, X, X> If a Block is successful, then X = State(s) will be applied to the target that successfully Blocked.
Skills/Items Tags:
<CannotBlock> This Skill or Item Cannot be Blocked.
Final Fantasy 6 Battle: "Blocks" @ 00:13 (BlockAbsorb), 00:56 (Block), 1:21 (Block from Applied State).. Etc
((Link video for reference))
Any skilled plugin Wizards want to tackle this one? Please feel free to ask any questions!!
-Mia
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