Original Source
- Original title: Looking for extra stats from gear.
- Original author: RMVNex
- Original date: November 26, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/looking-for-extra-stats-from-gear.71490/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Wazzup everyone, So in my game, I use the normal stats such as attack, magic attack, and you know, the other stuff. In status you see those, which is great. But some items in my game boost things like critical rate by certain percentages, like you know, +6.7% critical chance for example, or +2% health regeneration and whatever else. (I'll provide a screenshot just cause why not right?) Now my problem is those extra stats don't show up. I've seen a lot of "extra stats" plugins that display things like strength,...
Archived First Post
So in my game, I use the normal stats such as attack, magic attack, and you know, the other stuff. In status you see those, which is great. But some items in my game boost things like critical rate by certain percentages, like you know, +6.7% critical chance for example, or +2% health regeneration and whatever else. (I'll provide a screenshot just cause why not right?)
Now my problem is those extra stats don't show up. I've seen a lot of "extra stats" plugins that display things like strength, charisma, you know, the DnD stuff. I'm not looking for that... I'm looking for these stats (and I know I'm being specific, seriously... If there's a plugin that doesn't give this exactly but gives something similar, please let me know.)
Critical chance % boost
Health regeneration % boost
Bonus guard effect % boost
Recovery effect % boost
Bonus TP charge rate % boost
Bonus EXP boost
Now it'd be even better if it only displayed the boosted portion (you know, the default value is 100%, so if there's a 10% boost let's say it would only show 10% in the stats)...
Seriously, I know I'm being specific... It's just that my game is weird. It has 15+ different characters who each have different abilities, and not all of them use MP. In fact, the way MP works for those who do actually use it isn't how it normally works...
Here's what I mean by extra percentages and what not. One of the weapons give extra critical chance, the other gives health regeneration... And other gear give other things.
If there isn't anything like this, don't go out of your way to make it just for me. I'm just unable to find something even similar to this. Thanks for reading and have an awesome day!
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