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Original Source
- Original title: [REQUEST] Random Dungeon Generator
- Original author: Raxmo
- Original date: October 30, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/request-random-dungeon-generator.48543/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
---Intro--- To keep things simple, I want to have a plugin that will randomly generate a dungeon in lieu of mystery dungeon games, rogue, and the like. previous script example: http://www.rpgmakervxace.net/blog/121/entry-789-super-dungeon-demo-thing/#commentsStart other programming example: http://donjon.bin.sh/code/dungeon/dungeon.pl
Archived First Post
---Intro---
To keep things simple, I want to have a plugin that will randomly generate a dungeon in lieu of mystery dungeon games, rogue, and the like.
previous script example: http://www.rpgmakervxace.net/blog/121/entry-789-super-dungeon-demo-thing/#commentsStart
other programming example: http://donjon.bin.sh/code/dungeon/dungeon.pl
---Desired features---
1) being able to customise the over-all "shape" or "feel" of the dungeon
1) change the room density
2) change the coridor density
3) able to decorate the dungeon
4) map specific tile set
2) being able to set the wall height
3) enemy AI
4) forced dungeon regeneration
---Boiled down---
Basically, I love the way entities and such are handled in the script by KilloZapit, however, I prefer the actual algorithm to generating the dungeon in donjon
---Fin---
I wouldn't mind one bit to start to learn JS so I can work on this myself, so any help on how to reverse engineer code and convert it to another format, and I'd be equally happy to just pop on one day and have a link to a finished plugin
To keep things simple, I want to have a plugin that will randomly generate a dungeon in lieu of mystery dungeon games, rogue, and the like.
previous script example: http://www.rpgmakervxace.net/blog/121/entry-789-super-dungeon-demo-thing/#commentsStart
other programming example: http://donjon.bin.sh/code/dungeon/dungeon.pl
---Desired features---
1) being able to customise the over-all "shape" or "feel" of the dungeon
1) change the room density
2) change the coridor density
3) able to decorate the dungeon
4) map specific tile set
2) being able to set the wall height
3) enemy AI
4) forced dungeon regeneration
---Boiled down---
Basically, I love the way entities and such are handled in the script by KilloZapit, however, I prefer the actual algorithm to generating the dungeon in donjon
---Fin---
I wouldn't mind one bit to start to learn JS so I can work on this myself, so any help on how to reverse engineer code and convert it to another format, and I'd be equally happy to just pop on one day and have a link to a finished plugin
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