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One event to multiple tiles, when one is activated, how to deactivate the others?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: One event to multiple tiles, when one is activated, how to deactivate the others?
  • Original author: strande92
  • Original date: July 23, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/one-event-to-multiple-tiles-when-one-is-activated-how-to-deactivate-the-others.15819/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hey! I'm fairly new to RPG Maker VX Ace, and I'm in the process of creating a game, my first, for me and some friends, and quite a few of them are very excited to see the result. But I've run into a problem that I've been stuck with for some hours now. The image I've attached explains the problem. {

Archived First Post

Hey! I'm fairly new to RPG Maker VX Ace, and I'm in the process of creating a game, my first, for me and some friends, and quite a few of them are very excited to see the result.
But I've run into a problem that I've been stuck with for some hours now.

The image I've attached explains the problem.

Protected download

Thanks!

-Chris

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Referenced Images / Attachments

heeeelp.png
heeeelp.png
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#039#rpg-maker-archive#vxace-support

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