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Animation: Change Source File

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Animation: Change Source File
  • Original author: Ste
  • Original date: September 18, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/animation-change-source-file.68514/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hi guys, I need your help! I use animations for an abs that includes many different swords. The swords are 30 and each sword has 4 animations, one for each direction (down, left, right, up). This means 120 different animations!

Archived First Post

Hi guys, I need your help!


I use animations for an abs that includes many different swords.


The swords are 30 and each sword has 4 animations, one for each direction (down, left, right, up).


This means 120 different animations!


From this madness comes my request:


There is way to change the source file (image) of an animation in game?


In this way I could keep only 4 animations and where necessary change the source file according to the equipped sword.


I don't know if this requires a plugin or simply a call script, but I hope in your help!


Thank you :3


Animations.json:


Protected download

I'm trying to learn English well ^^

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animation.png
animation.png
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