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Original Source
- Original title: Overdrive System
- Original author: styx92
- Original date: July 28, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/overdrive-system.66017/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
Hey guys. I want to create an overdrive system for my game. But i dont want to create only a new stype point in my command list, thats to bad for me I use yanflys party limited gauge for the overdrive requirement. And i use MogHunters BattleHud -> Victors Plugins BattleHud. Thats the basic. In Final Fantasy X is an overdrive-system.
Archived First Post
Hey guys.
I want to create an overdrive system for my game. But i dont want to create only a new stype point in my command list, thats to bad for me
I use yanflys party limited gauge for the overdrive requirement.And i use MogHunters BattleHud -> Victors Plugins BattleHud. Thats the basic.
In Final Fantasy X is an overdrive-system.
If the overdrive gauge is full, than in HUD apears a new skill point. If the player press a button like Q or something else, than a new skill window will open, with
the specific Overdrive skills for every actor.
I think many people like such a system in there games.
Maybe someone can create such a system
Greez Styx
I want to create an overdrive system for my game. But i dont want to create only a new stype point in my command list, thats to bad for me
I use yanflys party limited gauge for the overdrive requirement.
In Final Fantasy X is an overdrive-system.
Protected download
If the overdrive gauge is full, than in HUD apears a new skill point. If the player press a button like Q or something else, than a new skill window will open, with
the specific Overdrive skills for every actor.
I think many people like such a system in there games.
Maybe someone can create such a system
Greez Styx
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