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Overdrive System

BMM_Archive · July 15, 2026

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Original Source

  • Original title: Overdrive System
  • Original author: styx92
  • Original date: July 28, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/overdrive-system.66017/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hey guys. I want to create an overdrive system for my game. But i dont want to create only a new stype point in my command list, thats to bad for me I use yanflys party limited gauge for the overdrive requirement. And i use MogHunters BattleHud -> Victors Plugins BattleHud. Thats the basic. In Final Fantasy X is an overdrive-system.

Archived First Post

Hey guys.



I want to create an overdrive system for my game. But i dont want to create only a new stype point in my command list, thats to bad for me


I use yanflys party limited gauge for the overdrive requirement. And i use MogHunters BattleHud -> Victors Plugins BattleHud. Thats the basic.
In Final Fantasy X is an overdrive-system.

FFX_HD_New_Battle_HUD_2.png



If the overdrive gauge is full, than in HUD apears a new skill point. If the player press a button like Q or something else, than a new skill window will open, with


the specific Overdrive skills for every actor.


I think many people like such a system in there games.


Maybe someone can create such a system



Greez Styx

Downloads / Referenced Files

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  • Local mirror: 26512-df129efa26a35f50b782c3b926597a1c.png
    SHA-256: 9b35524bda2cdcbe0e7935c29d962ad849aced96849efea5eafc88df44d07027
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/ffx_hd_new_battle_hud_2-png.44091/

Referenced Images / Attachments

FFX_HD_New_Battle_HUD_2.png
FFX_HD_New_Battle_HUD_2.png
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