Original Source
- Original title: Increasing Action Time with AGI?
- Original author: Feliaria
- Original date: July 20, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/increasing-action-time-with-agi.65622/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests
Summary
So, I know next-to-nothing about JavaScript, so I don't even know if something like this would be possible, or if it would even need a plugin, but I'll ask it here anyway in the hopes that someone can make it one, if it does in fact need one. My game has a single actor. I did it this way mainly because the way the story has evolved from where I was beginning... they're practically entirely new games. I could still make the original plan if I wanted to, that's how much...
Archived First Post
My game has a single actor. I did it this way mainly because the way the story has evolved from where I was beginning... they're practically entirely new games. I could still make the original plan if I wanted to, that's how much the story has changed since I started. Anyway, because of this, I have the staples of single-actor games, i.e., single-actor HUD (thanks to other plug-ins), the character having a large range of skills (I have 6 classes of 15 to 20 skills each (I haven't decided between 15 or 20 skills a class yet: I'll figure that out when I actually start filling the abilities in more). The player can have the character learn all of them, theoretically, though they can only equip and use up to 15 at a time, depending on where they are in the game), etc. Though I had a thought.
Because of the plug-in I am using for my battle HUD (VictorSant's Battle Status Menu), I can't use Yanfly's ATB plug-in. I also can't get VictorSant's ATB to work the way that I wanted because it's... kind of weird (I have that issue on another post in one of the other forums on this site if anyone wants to see what I mean), so I had an idea: it's hopefully a different style of combat that keeps the importance of Agility (like ATB and CT. My idea was to keep the standard turn battle (I know, ick. That's a no-no on a Single-Actor), but have the character's Agility give them a % chance to have multiple actions in a turn (I know in the base program this is the "Action Times +" parameter). My idea was, since the stats in my game are so small, that each point in Agility would add 1% to the character's Action Times and a second Action Times of 0.5%.
If that's confusing, this is what I mean: basically, a character with 50 Agility will give the character:
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Anyway, would this be possible with (or even without) plug-ins, and if it would require a plug-in, would someone mind creating it for me?
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