Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Event runs after Player "Move Route" finishes
- Original author: PGCaris
- Original date: July 9, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/event-runs-after-player-move-route-finishes.15160/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support
Summary
Dear Community, This is my first post here, so bear with me if I make any mistakes. What I'm trying to create is a jumping puzzle to be used inside a dungeon. Those familiar with Golden Sun know the endless puzzles with pillars.
Archived First Post
Dear Community,
This is my first post here, so bear with me if I make any mistakes.
What I'm trying to create is a jumping puzzle to be used inside a dungeon.
Those familiar with Golden Sun know the endless puzzles with pillars.
However, recreating one proves difficult and time-consuming.
Protected download
What I want to do is approach from the right (up the ladder), and jump or walk on the tops of the pillars.
This all works, and I have set switches to determine whether the player walks under or on top of the pillar.
Moreover, the first move from the platform on the right-hand side lets the player jump onto the first pillar to their left.
On this pillar, I've created a Conditional Branch (with Press Button as condition), but they will not work.
After some research, I've found that the "Event Touch" trigger does not work after a "Move Route"...
Therefore, I would have to move left, then right to be able to trigger the Conditional Branch.
My question to you, therefore, is whether or not it is possible to create a workaround, so that I can jump North immediatly after jumping left.
I hope it's clear and you guys can find a solution!
Thanks in advance!
Protected download
This is my first post here, so bear with me if I make any mistakes.
What I'm trying to create is a jumping puzzle to be used inside a dungeon.
Those familiar with Golden Sun know the endless puzzles with pillars.
However, recreating one proves difficult and time-consuming.
Protected download
What I want to do is approach from the right (up the ladder), and jump or walk on the tops of the pillars.
This all works, and I have set switches to determine whether the player walks under or on top of the pillar.
Moreover, the first move from the platform on the right-hand side lets the player jump onto the first pillar to their left.
On this pillar, I've created a Conditional Branch (with Press Button as condition), but they will not work.
After some research, I've found that the "Event Touch" trigger does not work after a "Move Route"...
Therefore, I would have to move left, then right to be able to trigger the Conditional Branch.
My question to you, therefore, is whether or not it is possible to create a workaround, so that I can jump North immediatly after jumping left.
I hope it's clear and you guys can find a solution!
Thanks in advance!
Protected download
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