Smooth map change without fade
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Simple enough for a child, powerful enough for a developer
Hello everyone reading this. My goal is to make a smooth map change so that the player wouldn't really notice that he was just teleported to another map (for example leaving a town). My current idea is using the possible places a player is able to enter the the next area x2, but that would only be a good way if there aren't many places a player is able to enter the next map. If the map transfer got many possible places where the player is able to change the...
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