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Smooth map change without fade

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Smooth map change without fade
  • Original author: Baka-chan
  • Original date: July 6, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/smooth-map-change-without-fade.15041/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Hello everyone reading this. My goal is to make a smooth map change so that the player wouldn't really notice that he was just teleported to another map (for example leaving a town). My current idea is using the possible places a player is able to enter the the next area x2, but that would only be a good way if there aren't many places a player is able to enter the next map. If the map transfer got many possible places where the player is able to change the...

Archived First Post

Hello everyone reading this. My goal is to make a smooth map change so that the player wouldn't really notice that he was just teleported to another map (for example leaving a town).

My current idea is using the possible places a player is able to enter the the next area x2, but that would only be a good way if there aren't many places a player is able to enter the next map. If the map transfer got many possible places where the player is able to change the map it would require too many teleport events.

Is there any better/easier/faster way without using a script to make this happen? Here's a demo of my current setup link.

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#039#rpg-maker-archive#vxace-support

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