Question: Is there anyway I can have a skill (like attack) be used on either players OR enemies? Layout of battle: {
Question:
Is there anyway I can have a skill (like attack) be used on either players OR enemies?
Layout of battle:
Background:
I have a 6th party member who must be saved from enemies. I'm using a sideview system ( Yami symphony) and currently the 6th character appears in the middle. He will be attacked from the troop (using Tsukihime's autostates and Victor's auto battlers, they will only attack him; the battle ends if he dies). The enemies are immune to attacks from the player's party, so there only option is to use their skills on the 6th member who will absorb the attacks (Yanfly element absorb). Problem: these skills are labeled one-enemy only. And, therefore, I can't target him to "heal" him with the skills.
Possible workaround: change the 6th party member to an enemy and do extensive amount of auto-battler configuration to make him act like an ally.
Other: Create a different version of all skills and switch right before battle starts.
Thoughts?
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