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Line Break Issues

BMM_Archive · July 15, 2026

BMM_Archive
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Original Source

  • Original title: Line Break Issues
  • Original author: GibiusMaximus
  • Original date: July 31, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/line-break-issues.3656/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Recently, I started working on a project and began experimenting with different fonts etc. I've already applied the suggested fix, and it worked a treat for during Dialogue & Menu Screens but my problem lies with Enemy Names. I was recommended this from a friend; Code: class Window_Base

Archived First Post

Recently, I started working on a project and began experimenting with different fonts etc. I've already applied the suggested fix, and it worked a treat for during Dialogue & Menu Screens but my problem lies with Enemy Names.

I was recommended this from a friend;



Code:
class Window_Base
  alias :process_normal_character_vxa :process_normal_character
  def process_normal_character(c, pos)
	    return unless c >= ' '
	    process_normal_character_vxa(c, pos)
  end
end
But even with the code above, I still get the nasty ugly little Square at the end of most names - not all - but most and it's really doing my head in. Anyone got any solutions to my problem?

An example of what happens is for instance say

Enemy Name = Crawler

Troop Name = Crawler * 2

But when in battle, after selecting which technique/spell to use, the following appears as the Target Selection "Crawler[]" & "Crawler[]". Occasionally, there are a few monsters that will pop up without this nasty little symbol beside the name but I've been trying for quite a while to find a solution to fix it within the actual Battle Scene.

example.png

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    SHA-256: 3ec9712f69880e8e0f74d128b9bbbebd4530cd53bf51d1f2e676d50506e30d02
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/example-png.857/

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example.png
example.png
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