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Line Break Issues

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Line Break Issues
  • Original author: GibiusMaximus
  • Original date: July 31, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/line-break-issues.3656/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker VXAce Support

Summary

Recently, I started working on a project and began experimenting with different fonts etc. I've already applied the suggested fix, and it worked a treat for during Dialogue & Menu Screens but my problem lies with Enemy Names. I was recommended this from a friend; Code: class Window_Base

Archived First Post

Recently, I started working on a project and began experimenting with different fonts etc. I've already applied the suggested fix, and it worked a treat for during Dialogue & Menu Screens but my problem lies with Enemy Names.

I was recommended this from a friend;



Code:
class Window_Base
  alias :process_normal_character_vxa :process_normal_character
  def process_normal_character(c, pos)
	    return unless c >= ' '
	    process_normal_character_vxa(c, pos)
  end
end
But even with the code above, I still get the nasty ugly little Square at the end of most names - not all - but most and it's really doing my head in. Anyone got any solutions to my problem?

An example of what happens is for instance say

Enemy Name = Crawler

Troop Name = Crawler * 2

But when in battle, after selecting which technique/spell to use, the following appears as the Target Selection "Crawler[]" & "Crawler[]". Occasionally, there are a few monsters that will pop up without this nasty little symbol beside the name but I've been trying for quite a while to find a solution to fix it within the actual Battle Scene.

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#039#rpg-maker-archive#vxace-support

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