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Plugin for auto-save state on exit/crash and auto resume saved state?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Plugin for auto-save state on exit/crash and auto resume saved state?
  • Original author: ACECORP
  • Original date: May 13, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/plugin-for-auto-save-state-on-exit-crash-and-auto-resume-saved-state.61811/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

In some commercial games that exist, such as final fantasy, there is an auto-save feature that saves the state of the game on exit or app crash, which allows users to choose to resume state rather than load their last formal save? Is anyone aware of a plugin for rpgmaker mv that facilitates this? In the screen shot below, the "continue?" option does exactly that. It takes the user to the exact state their game was in just before they exited or before the app crashed? {

Archived First Post

In some commercial games that exist, such as final fantasy, there is an auto-save feature that saves the state of the game on exit or app crash, which allows users to choose to resume state rather than load their last formal save?


Is anyone aware of a plugin for rpgmaker mv that facilitates this?


In the screen shot below, the "continue?" option does exactly that. It takes the user to the exact state their game was in just before they exited or before the app crashed?

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License / Terms Note

In some commercial games that exist, such as final fantasy, there is an auto-save feature that saves the state of the game on exit or app crash, which allows users to choose to resume state rather than load their last formal save? Is anyone aware of a plugin for rpgmaker mv that facilitates this? In the screen shot below, the "continue?" option does exactly that. It takes the user to the exact state their game was in just before they exited...

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#rpg-maker-archive#js-requests

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