MZ Standalone NW.js build looks blurry and less sharp compared to Playtest execution [FIXED]
BMM Archive · July 15, 2026
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Original Source
- Original title: MZ Standalone NW.js build looks blurry and less sharp compared to Playtest execution [FIXED]
- Original author: byte
- Original date: April 9, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/standalone-nw-js-build-looks-blurry-and-less-sharp-compared-to-playtest-execution-fixed.183190/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Hey there, For several months now, I've been experiencing a fairly significant issue when exporting my game to a standalone nw.js instance. Specifically, when I run the game instance within the RPG Maker MZ engine (Version 1.10.0), the nw.js SDK loads correctly with the following properties: nw.js v0.109.0
Archived First Post
Hey there,
For several months now, I've been experiencing a fairly significant issue when exporting my game to a standalone
Specifically, when I run the game instance within the RPG Maker MZ engine (Version 1.10.0), the
Here's the URL to the
Instead of using the default distribution provided by RPG Maker, I created a custom build. However, once the game’s standalone directory is set up correctly (which is an exact copy of the nwjs-win folder from RPG Maker MZ) and nw.js executable is launched the game launches without issues or internal errors and the entire 2D UI rendered via Canvas2D bitmaps is displayed correctly at the preset resolution. On the other hand, everything related to the game map, specifically tilesets and event sprites, appears to suffer a drop in quality; consequently, the entire portion rendered by the WebGL canvas becomes blurry and loses detail, making the game appear less sharp and crisp.
Here's what I have checked:
I’ve attached below the two comparisons between the playtest version and the standalone nw.js version.
Thank you in advance to anyone who can provide a solution or assistance.
PLAYTEST EXECUTION
STANDALONE NW.JS EXECUTION
For several months now, I've been experiencing a fairly significant issue when exporting my game to a standalone
nw.js instance.Specifically, when I run the game instance within the RPG Maker MZ engine (Version 1.10.0), the
nw.js SDK loads correctly with the following properties:nw.js v0.109.0Node v25.2.1Chromium 146.0.7680.31
Here's the URL to the
nw.js version im using: https://dl.nwjs.io/v0.109.0/Instead of using the default distribution provided by RPG Maker, I created a custom build. However, once the game’s standalone directory is set up correctly (which is an exact copy of the nwjs-win folder from RPG Maker MZ) and nw.js executable is launched the game launches without issues or internal errors and the entire 2D UI rendered via Canvas2D bitmaps is displayed correctly at the preset resolution. On the other hand, everything related to the game map, specifically tilesets and event sprites, appears to suffer a drop in quality; consequently, the entire portion rendered by the WebGL canvas becomes blurry and loses detail, making the game appear less sharp and crisp.
Here's what I have checked:
- I checked the SHA of both
nw.exefiles (RPG Maker directory and Standalone), and they are identical. - I tried creating a new blank project to see if the issue was caused by one of my plugins, but even with a blank project and using the default distribution, the map still appears less sharp and crisp.
- I am using a Pixel Perfect plugin.
- I am using third-party software TileD for the for managing and creating game maps, using the VisuMZ_5_TiledMZ.js plugin as bridge.
package.json is structured{ “name”: “rmmz-game”, “main”: “index.html”, “chromium-args”: “--force-color-profile=srgb”, “window”: { “title”: “game-title”, “width”: 1280, “height”: 960, “position”: “center”, “icon”: “icon/icon.png” }}I’ve attached below the two comparisons between the playtest version and the standalone nw.js version.
Thank you in advance to anyone who can provide a solution or assistance.
PLAYTEST EXECUTION
STANDALONE NW.JS EXECUTION
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