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different battle system

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: different battle system
  • Original author: Floria
  • Original date: February 1, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/different-battle-system.56093/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hi! I don't know if it's the right place for this topic, i'm new on this forum. More I'm french and apologize for my poor english ! I've try to make a different way to win combat. But i don't know how do that. For a little kid i want to change de system, and make that for an attack the kid have to resolve and mathematical operation.

Archived First Post

Hi!


I don't know if it's the right place for this topic, i'm new on this forum. More I'm french and apologize for my poor english !


I've try to make a different way to win combat. But i don't know how do that.


For a little kid i want to change de system, and make that for an attack the kid have to resolve and mathematical operation.


An mathematical addition for low damage, division for great damage. And have the competence associated.


For exemple to send a fire ball resolve x*y=w (2*2=4)
If it's the right answer the fire ball is sent if it's the wrong answer do nothing.


I want too that the competence be accessible with normal xp way and levelling. 


I've make an combat event who is functional but is static and don't evolve with level.


This is possible with pluggin to make that? and if yes how?


Thank you very much for your answerd, I precise i'm a beginer, but I learn fast.

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battle-math.jpg
battle-math.jpg
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