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Weapon/Equip Proficiency Plug In [[SOLVED]]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Weapon/Equip Proficiency Plug In [[SOLVED]]
  • Original author: M.I.A.
  • Original date: November 7, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/weapon-equip-proficiency-plug-in-solved.49766/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Requests

Summary

Hi All, Just wondering if anybody has seen one, has one, or is working on one. What I am asking about is a Plug-in that sets Actors/Classes certain proficiency levels for each weapon/armor type. For example, any Actor can equip any weapon, but if that Actor is Classed as a Knight, they have more proficiency with Swords and Axes, and less proficiency with Canes and Bows.

Archived First Post

Hi All,


Just wondering if anybody has seen one, has one, or is working on one.


What I am asking about is a Plug-in that sets Actors/Classes certain proficiency levels for each weapon/armor type.


For example, any Actor can equip any weapon, but if that Actor is Classed as a Knight, they have more proficiency with Swords and Axes, and less proficiency with Canes and Bows.


Similar to how Final Fantasy Bravely Default operates. S-150% A-100% B-80% C-60% D-40% etc etc.


Image attached, please, ask questions for clarification.


Thanks!!


-Mia


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proficiency.png
proficiency.png
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