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I'm trying to make the enemy stop chasing me when I step on a region while using pixel based movement

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: I'm trying to make the enemy stop chasing me when I step on a region while using pixel based movement
  • Original author: ToriTori
  • Original date: December 10, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/im-trying-to-make-the-enemy-stop-chasing-me-when-i-step-on-a-region-while-using-pixel-based-movement.181381/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

I'm using Visustella Movement and Events Core together with RMMZ Movement, and they seem to work fine overall. My issue lies in the the enemy detection of whether I'm standing on Region 2 or not. It sometimes fails to register me at random, which I'm at a loss on how to solve this. I'm not a programmer btw. Can anyone help me figure out how to fix this issue? I've attached a screenshot of my map and some of my plugins. Explanation:

Archived First Post

I'm using Visustella Movement and Events Core together with RMMZ Movement, and they seem to work fine overall.

My issue lies in the the enemy detection of whether I'm standing on Region 2 or not. It sometimes fails to register me at random, which I'm at a loss on how to solve this. I'm not a programmer btw.

Can anyone help me figure out how to fix this issue? I've attached a screenshot of my map and some of my plugins.

Explanation:
Region 1: Impassable wall
Region 2: Passable only by the player, makes the enemy stop chasing me.
Region 3: The enemy can't see through it.

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