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[RGSS3] Idle Animation + movement speed

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RGSS3] Idle Animation + movement speed
  • Original author: tvghost
  • Original date: February 13, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/rgss3-idle-animation-movement-speed.91275/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

EDIT: Issue has been solved. To anyone using the script below, change the following lines in the script (line 55 to 62) for a slower idle animation speed. Code: def update_anime_count

Archived First Post

EDIT:
Issue has been solved. To anyone using the script below, change the following lines in the script (line 55 to 62) for a slower idle animation speed.


Code:
def update_anime_count
        if moving? && @walk_anime
            @anime_count += 1.5
        elsif @step_anime || @pattern != @original_pattern
            @anime_count += 0.5 ## smaller number equals slower animation speed
        elsif @idle_mode
            @anime_count += 0.5 ## smaller number equals slower animation speed  
        end

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Original script source: https://www.rpgmakercentral.com/topic/37940-actor-idle-animation-script/
Original script: https://www.dropbox.com/s/frqs24vqutfn95q/idle_anim.rb?dl=0

I'd like to know if it's possible to give a unique movement speed to this script's idle_mode.
Currently, the idle animation will play at the same speed as whatever speed is set for the player/event.

Setting the move_speed to a set number locks it at that move_speed, even when idle_mode is off, and also causes issues when trying to change the player/event speed through move route commands. I've barely modified the script for myself: only removing the third notetag property + line 48. I'd be happy to provide my version of the script if that could be of any use, but this edit can easily be recreated.

EDIT: Added a demo to explain what I'd like changed. Thanks for considering.

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