I've already seen and tried the parallel process in the initial scene (I also have an autorun playing at the same time due to a cut-scene) from the following threads:
I am using a code in the materials section to make sure that the first 5 variables in my project are set when the game starts. This is my code: class
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and
I have HimeWorks Pre-Title events plugin, and I have it set so that it asks the player a question upon the game starting. What I want to do is when the player starts a new game, I want to load the player's answer to that question.
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But when I try to call the variable through an If Conditional to check if it's less than or equal to 1. The event won't start. The event tile is on a tile that can't be moved onto, so I've set it to action button. Yes, the priority is set to "Same as characters" so that it actually works when interacted with by the player.
But the variable checking event simply doesn't work. It has to check if the variable is set to 1 or lower, or else the event doesn't start. Since it isn't starting, it seems like the variable isn't being set in the first place (or isn't being updated.) On the parallel process I've set the
#0001 Variable to whatever the player's HP is; and I need this variable to constantly be updating even when the player changes maps so that I can check how much the player's HP is to trigger an event like this.
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There's no conditional branch to check the player's current HP directly, has to be set to a variable and checked.
That's one reason why I wanted to figure out a way to stop Game Overs in a previous thread I posted:
https://forums.rpgmakerweb.com/inde...eaches-0-dead-state-from-damage-tiles.156376/