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Graphical problems with Victors animated battlers script

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Graphical problems with Victors animated battlers script
  • Original author: BlackRoseMii
  • Original date: June 2, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/graphical-problems-with-victors-animated-battlers-script.62874/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I've had this problem for a while, but I put it away, because it's not a game breaking problem. The problem I have is about the bow animation. While the animation of my archer attacking works perfectly, the animation when damaging an enemy is still the "hit physical". But I want it to be "pierce physical". I know that this seems to be a common problem and that you might already be tired of hearing this, but I've literally tried everything to get rid of this problem. But nothing works....

Archived First Post

I've had this problem for a while, but I put it away, because it's not a game breaking problem.


The problem I have is about the bow animation. While the animation of my archer attacking works perfectly, the animation when damaging an enemy is still the "hit physical". But I want it to be "pierce physical".


I know that this seems to be a common problem and that you might already be tired of hearing this, but I've literally tried everything to get rid of this problem. But nothing works. I have been at least able to erase the animation completely.


Okay, here are the things you might need to have to solve this problem:

# Pose for the targets of 'Bow' attack
    <action: arrow, reset>
    throw: self, user, image 'Arrow', arc 10, angle 45, init x -6, init y -12;
    wait: self, throw;
    anim: targets, effect;
    wait: 8;
    effect: active, targets, 100%;
    </action>



This is under all three modes: charset, kaduki and unspecific settings.
 


This is the screenshot of the weapon used:
Screenshot%20-%2002_06_zpsullpmxlu.png



Here's the original, unedited script: https://drive.google.com/file/d/0B0cSp2lASM9wdjMwNEMtMFlkR1k/view


I hope somebody can help with this, I've searched everywhere and nothing helped. TT.TT

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Referenced Images / Attachments

Screenshot%20-%2002_06_zpsullpmxlu.png
Screenshot%20-%2002_06_zpsullpmxlu.png
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