I need full control over the Effects an item gives when consumed. how do i do that?
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Simple enough for a child, powerful enough for a developer
BMM Archive · July 15, 2026
i admit its a bit unusual what i try to do, but I want a robust and type-safe implementation, so I need it exactly as I'm describing. Roughly simplified: I want to create a new subtype of items, which has certain constant properties. All these items have a value for HP and MP regeneration, TP usage cost and EXP gain. For this I want to use special handling in scripts so that I have full control over everything exactly what happens and so I can avoid random bullshit errors which...
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