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Zeus Light & Shadow Parallax Mapping/Lighting Issue

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Zeus Light & Shadow Parallax Mapping/Lighting Issue
  • Original author: Dymdez
  • Original date: September 10, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/zeus-light-shadow-parallax-mapping-lighting-issue.44603/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I researched the hell out of this one but I am speechless as to how it has not been asked before because it seems as though using a lighting script and using a parallax overlay would be rather common. If you setup an overlay, like I have here, on a tinted map, the parallax image will not interact with the Zeus lighting script causing the following awkward imaging. This occurs whether the overlay is done through Yami Overlay or Seer and UK's Fixed Pictures. { "lightbox_close": "Close",

Archived First Post

I researched the hell out of this one but I am speechless as to how it has not been asked before because it seems as though using a lighting script and using a parallax overlay would be rather common.

If you setup an overlay, like I have here, on a tinted map, the parallax image will not interact with the Zeus lighting script causing the following awkward imaging. This occurs whether the overlay is done through Yami Overlay or Seer and UK's Fixed Pictures.

X2ZfQ7J.png


Does anyone know how to resolve this? If not, how do most game makers go about lighting + tinted map + parallaxing? There must be an obvious solution!

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