#===============================================================================
# ● Full action sequences. [skill and Movement creation]
#===============================================================================
# ►What is an action sequence◄
# An action sequence is just as the name suggests: A sequence of configured
# 'action keys', that are chained together to create a complete action and/or
# movement.
#
# ►How does it work◄
# An action sequence performs all included 'action keys' one right after the
# other, from left to right. They consist out of the 'Action Sequence Name',
# followed by the 'action keys' that you have included within the
# corrosponding array. An example 'action sequence' would look like this:
# ACTION_SEQUENCE_NAME => ["ACTION_KEY1","40","ACTION_KEY2"],
# ▲ ▲ ▲ ▲ ▲
# The name needed open-array key example closing array and comma
#
# ►How to use this in skills◄
# You can use these 'action sequences' by setting them up in the
# 'Journey Configuration'.
#===============================================================================
FULLACTION = {
#► Standby sequences
"NORMAL_STANDBY" => ["WAIT"],
"NORMAL_STANDBY_FIX" => ["STANDBY_FIX"],
"PINCH_STANDBY" => ["BALL_PINCH","TINT_PITCH","WAIT","WAIT"],
"GUARD_STANDBY" => ["STANDBY_FIX"],
"POISON_STANDBY" => ["BALL_BAD_STATE","TINT_POISON","WAIT","WAIT","ENEMY_ONLY","80"],
"SLEEP_STANDBY" => ["BALL_SLEEP","ENEMY_ONLY","40","ENEMY_CANCEL","KO","KO"],
"BADSTATE_STANDBY"=> ["BALL_BAD_STATE","TINT_BAD_STATE","WAIT","WAIT","ENEMY_ONLY","80"],
"OBSERVE_STANDBY" => ["WAIT","60"],
"DEATH" => ["KO"],
#► System Sequences
"ENTER_ACTOR" => ["ENTER_ALLY","delay(4)","CO_RESET_LEFT"],
"FLEE" => ["EXIT"],
"ESCAPE_ALLY" => ["ANIME_TARGET","CAM_RESET","delay(4)","EXIT"],
"ESCAPE_ENEMY" => ["ANIME_TARGET","OPA_ESCAPE","EXIT"],
"ESCAPE_FAILED" => ["CAM_RESET","delay(4)","ESCAPE_ALLY","STEP_FORWARD2","CO_RESET_LEFT"],
"COMMAND_INPUT" => ["ANIME_OFF","MOVE_COM_INPUT"],
"COMMAND_END"=> ["EARLY_RESET"],
"COMMAND_GUARD" => ["STANDBY_FIX"],
"COMMAND_MAGIC" => ["STANDBY","MAGIC_WAIT"],
"COMMAND_SKILL" => ["STANDBY","SKILL_WAIT"],
"GUARD" => ["ANIME_TARGET","STANDBY_FIX"],
"EVADE" => ["ACTOR_ONLY","ROTATE_RIGHT","JUMP_FORWARD2","10","CO_RESET_LEFT"],
"GUARD_SHIELD" => ["se('Evasion2')","SHIELD_GUARD","60"],
"SUB_START" => ["MOVE_TARGET_FAST","CHANGE_POS"],
"SUB_END" => ["SET_POS","CO_RESET_LEFT"],
"TARGET_SUB_START" => ["STEP_FORWARD2","STEP_FORWARD2","STANDBY_FIX"],
"TARGET_SUB_END" => ["CO_RESET_LEFT"],
"VICTORY_SWING" => ["ANIME_OFF","VICTORY_JUMP_WPN","VICTORY_LAND","120"],
"VICTORY_FLIP"=> ["ANIME_OFF","ROTATE_RIGHT","VICTORY_JUMP","FIST_ONLY","FIST_THRUST","FIST_EXCLUDE","SWING_R","120"],
"FLASH" => ["anime_me(119)","20"],
#► Damage
"DAMAGE" => ["DAMAGE_TAKE","CO_RESET_LEFT"],
"DAMAGE_LARGE" => ["SHAKE_MILD","LDAMAGE_TAKE","CO_RESET_LEFT"],
"PITCH" => ["PINCH01","PINCH02","PINCH01","PINCH02","PINCH01","PINCH02"],
#► Shortcut Skills
"SLASH" => ["SWING_R","ANIME_WPN","10"],
"SWORD" => ["FIST_THRUST","ANIME_WPN","10"],
"BOW" => ["Bow1","FIRE_BOW","FIRE_ARROW","9"],
"ATTACK" => ["FIST_ONLY","FIST_THRUST","BOW_ONLY","BOW","FIST/BOW_EXCLUDE","SLASH"],
"BEGIN_ATTACK" => ["MOVE_TARGET","INDIV_START","DUAL_WPN_ONLY","DOUBLE_LEFT_SWING"],
"END_ATTACK" => ["IF_KO","ANIME_WPN_FIX","INDIV_END","NEXT_BATTLER","CURVE_RESET"],
"DOUBLE_LEFT_SWING" => ["SWING_L","ANIME_WPN_LFIX"],
"SKILL_ACTIVATE" => ["STEP_FORWARD","WPN_RAISED","SKILL_ACTIVE"],
"MAGIC_ACTIVATE" => ["STEP_FORWARD","WPN_RAISED","MAGIC_ACTIVE"],
"CUT_IN" => ["CUT_BG_START","CUT_IN_BRANCH","70","CUT_END","CUT_BG_END","20"],
"CUT_IN_BRANCH" => ["ACTOR1_ONLY","CUT_A1","ACTOR2_ONLY","CUT_A2","ACTOR6_ONLY","CUT_A3","ACTOR7_ONLY","CUT_A4"],
"MOVIE_SAMPLE" => ["FADEIN_WHITE","50","SAMPLE_MOVIE","FADEOUT_WHITE","50"],
"ENTER_SPACE" => ["ZOOM_OUT","se('Blind',70)","TINT_DIM_BG","EXCLUDE_SELF","FORCE_ACTION2","FADE","FADE","40","CHANGE_BG_SPACE","TINT_START"],
"LEAVE_SPACE" => ["CAM_RESET","TINT_DIM_BG","target2('FADE_IN_FIX')","FADE_IN","40","REVERT_BG_SPACE","TINT_START"],
"SQUARE_START" => ["se('Blind',70)","GRAPHICS_FREEZE","SQUARE_ON","CIRCLE"],
"SQUARE_END" => ["40","GRAPHICS_FREEZE","SQUARE_OFF","CIRCLE"],
#► Basic Attacks
"SURPRISE_ATTACK" => ["BEGIN_ATTACK","STANDBY","END_ATTACK"],
"SWORD_ATTACK" => ["BEGIN_ATTACK","SWING_R","END_ATTACK"],
"FIST_ATTACK" => ["BEGIN_ATTACK","FIST_THRUST","END_ATTACK"],
"THRUST_ATTACK" => ["BEGIN_ATTACK","WPN_THRUST","END_ATTACK"],
"BOW_ATTACK" => ["STEP_FORWARD","NO_COLLAPSE","INDIV_START","Bow1","FIRE_BOW",
"FIRE_ARROW_FIX","INDIV_END","COLLAPSE","CO_RESET"],
#► Special Skills
"NORMAL_SKILLS" => ["SKILL_ACTIVATE","SWING_R","DAMAGE_ANIME","CO_RESET"],
"NORMAL_MAGIC" => ["MAGIC_ACTIVATE","SWING_R","DAMAGE_ANIME","CO_RESET"],
"WATER_GUN" => ["SKILL_ACTIVATE","SWING_R","WATER_GUN_FIRE","CO_RESET"],
"THROW_WEAPON" => ["SKILL_ACTIVATE","Bow1","SWING_R","6","STANDBY","START_THROW","END_THROW","CO_RESET"],
"CUT_IN_SKILL" => ["SKILL_ACTIVATE","CUT_IN","ATTACK","CO_RESET"],
"MOVIE_SKILL" => ["SKILL_ACTIVATE","STANDBY","MOVIE_SAMPLE","BEGIN_ATTACK","SWING_R","END_ATTACK"],
"WOLF_TRANSFORM" => ["SKILL_ACTIVATE","anime(110,false)","TRANSFORM_WOLF","STANDBY","120","CO_RESET"],
"5TIME_RUSH" => ["SKILL_ACTIVATE","NO_COLLAPSE","BOW_EXCLUDE","MOVE_TARGET","ATTACK","ATTACK","ATTACK","ATTACK","ATTACK","COLLAPSE","CO_RESET"],
"SKILL_LINK" => ["THROW_WEAPON","SKILL_DERIVE","SWORD_ATTACK"],
"BG_SKILL" => ["MAGIC_ACTIVATE","SWING_R","ENTER_SPACE","DAMAGE_ANIME","LEAVE_SPACE","CO_RESET"],
"PICTURE_SKILL" => ["MAGIC_ACTIVATE","SQUARE_START","SWING_R","anime(80,false)","60","SHAKE_LARGE","ANIME_TARGET","SQUARE_END","CO_RESET"],
"DIM_SKILL" => ["SKILL_ACTIVATE","TINT_EXCLUDE_SELF_TARGET","se('Laser',150)",
"MIRAGE_ON","MOVE_TARGET","anime(35,false)","MOVE_TARGET_BEHIND","ANIME_TARGET",
"SWING_R","20","TINT_START","CO_RESET","MIRAGE_OFF"],
"AIR_SKILL" => ["SKILL_ACTIVATE","Bow1","JUMP_FORWARD","PRE_JUMP",
"STANDBY","ROTATE_LEFT","10","anime(117,false)","SLAM_JUMP",
"ANIME_TARGET","SHAKE_MILD","FORCE_ACTION","PITCH","20",
"JUMP_FORWARD2","CO_RESET"],