Original Source
- Original title: Disabling pixel blur during full screen? [SOLVED]
- Original author: sketchycosmos
- Original date: December 13, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/disabling-pixel-blur-during-full-screen-solved.130917/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Hey everyone! This thread has been incredibly helpful, so I would like to sort of hijack this post to make a little tutorial for people that find themselves in the same predicament I was in! This tutorial will be written as if you're entirely brand new to the software, so hopefully you'll be able to easily follow along no matter your skill level! This tutorial is for people that wish for their games made in RPG Maker MZ to be fullscreened, and therefor need a way to disable the blur...
Archived First Post
This tutorial is for people that wish for their games made in RPG Maker MZ to be fullscreened, and therefor need a way to disable the blur that comes inherently with the process of upscaling such a (presumably) tiny window.
What you need:
- VizuStella MZ Core - As well as all kinds of additional features, This plugin contains a setting that will allow sprites to be rendered sharply (for those familiar with image manipulation, it would essentially set the aliasing to "nearest-neighbor"), which of course is exactly what you want in a game full of pixel art! The download is for an entire sample scene, which contains not only the core but also a few other plug-ins that you might take interest in that I won't go into detail with here.
- That's it!
Now that you have the sample scene downloaded, why not give it a playtest? It's always nice to get familiar with the tools at your disposal. Don't worry, I'll wait!
Are you ready to continue? Awesome! Open up that project folder and find those plugins you want to use in your game (should be under
...\VisuMZ_Sample_Game_Project\js\plugins) and drop them into the same folder of your own project!
But of course, the plugins aren't automatically activated just because we put those files in the folder, so let's open up the Plugin Manager.
Now then, since this is the plugin we need for this tutorial, go ahead and select "VisuMZ_0_CoreEngine" and click OK! The window will close, and you'll notice the previous window is looking a bit different.
After all that nonsense (mostly of my own creation), make sure you click OK on each of the plugin-related windows and you'll be done! Easy right? Feel free to repeat these steps for any of the other plugins you picked out! Once you're done, your Plugin Manager window might look a little like this!
- Make sure your window is a resolution of some kind of multiple of 2. If it isn't, the pixels are gonna scale all funky and nobody wants that. Two resolutions that I like are 640x360 and 960x540, both of which are 16:9 so it fills my 1920x1080 monitor nicely!
- Similarly, make sure your character sprite resolution is a multiple of 2 as well! The built in Character Generator automatically builds the characters with a resolution of 48x48 so this point might seem like a no-brainer, but if you're like me and you're making your own sprites from scratch, it might be pretty easy to goof up the resolution. I myself accidentally had the resolution set as 45x45 which obviously isn't ideal.
Hm.
You know what? Here you go.
It doesn't do anything, but I mean, it's there I guess. That's gotta count for something, right?
Here's a visual example of what I'm talking about.
PS I'm very new to posting to forums in general so I apologize if I did something incorrectly with this post!
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