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Alternate MP script fixes

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Alternate MP script fixes
  • Original author: Vis_Mage
  • Original date: October 9, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/alternate-mp-script-fixes.32734/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello!~ I am wondering if someone could help me make a couple of small fixes to a script I am using, which is Alternate MP (Link: http://www.rpgmakervxace.net/topic/213-alternate-mp-x-v105-demo-now-here/ ). In short, the script allows for me to set different verriations of MP to be used in game. The problems arise when I attempt to change classes via Yanfly's class system I am hoping that someone could make a few fixes to the Alternate MP script, or simply make a mini-script to fix the fallowing issues: 1. I can set the type of...

Archived First Post

Hello!~

I am wondering if someone could help me make a couple of small fixes to a script I am using, which is Alternate MP (Link: http://www.rpgmakervxace.net/topic/213-alternate-mp-x-v105-demo-now-here/ ). In short, the script allows for me to set different verriations of MP to be used in game. The problems arise when I attempt to change classes via Yanfly's class system

http://yanflychannel.wordpress.com/rmvxa/core-scripts/class-system/

I am hoping that someone could make a few fixes to the Alternate MP script, or simply make a mini-script to fix the fallowing issues:

1. I can set the type of MP for a certain class to use, but when I change classes to a class with a different MP type, the "MP" bar doesn't change for the actor.

2. If I class change between 2 classes with the same MP type, overflow MP occurs. To be more specific, say I have 2 classes, a leveled up mage with 35 MP, and a warrior class with a max MP of 10. If I class change to the warrior, It says I have 35/10 MP, and stays that way until I use a skill costing that kind of MP, which puts the MP back to it's class set max value, but essentially casts the skill for free (No matter the cost, will send the MP back to 10/10)

Thank you for taking the time to read through my request.~

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