Hello RPG Maker scripters, I have the script Difficulty Selection made by Dr. Todd. (the version where exp,gold, and drops are used) found here: http://forums.rpgmakerweb.com/index.php?/topic/2789-difficulty-selection/?p=147091 and I also have Yanfly Enemy Levels: (found here: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Enemy_Levels.rb)
Hello RPG Maker scripters,
I have the script Difficulty Selection made by Dr. Todd. (the version where exp,gold, and drops are used)
found here:
http://forums.rpgmakerweb.com/index.php?/topic/2789-difficulty-selection/?p=147091
and I also have Yanfly Enemy Levels: (found here:
https://github.com/Archeia/YEARepo/blob/master/Gameplay/Enemy_Levels.rb)
Difficulty Selection script overwrites the gain in exp/gold from Enemy Levels.
Which brings up my question:
How would I make them support each other?
Also how would I have the base from Enemy Levels be considered and then have the multiplier from Difficulty Selection in affect?
Also I'm not a scripter, (Although I'm learning how to) So if you could point me to the right direction, that'll be great.
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