Adding info to the Status Scene using Simple Notetags Grabber by Estriole
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Original Source
- Original title: Adding info to the Status Scene using Simple Notetags Grabber by Estriole
- Original author: Bethins
- Original date: September 15, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/adding-info-to-the-status-scene-using-simple-notetags-grabber-by-estriole.32061/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Here is a pic of what I'm trying to do... { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Here is a pic of what I'm trying to do...

Only instead of "Gender" and "Race", I'd like to display the corresponding info located in the actors Notetag in this picture...

I put this together based on the default scripts...
#==============================================================================# ** Window_Base#------------------------------------------------------------------------------# This is a super class of all windows within the game.#==============================================================================class Window_Base < Window #-------------------------------------------------------------------------- # * Draw Simple Status #-------------------------------------------------------------------------- alias bluemith_draw_actor_simple_status draw_actor_simple_status def draw_actor_simple_status(actor, x, y) bluemith_draw_actor_simple_status(actor, x, y) draw_actor_race(actor, x, y + line_height * 2) draw_actor_gender(actor, x, y + line_height * 3) end def draw_actor_race (actor ,x ,y) @actor_race = "Race" draw_text_ex(x, y, @actor_race) end def draw_actor_gender (actor ,x ,y) @actor_gender = "Gender" draw_text_ex(x, y, @actor_gender) endendWhat I'm struggling with is how to make the script grab the note tag and display the proper information... I'm using this script, www.rpgmakervxace.net/topic/10545-est-simple-notetags-grabber/, but as I am a noob scripter, I just can't figure out how it should be written.Thanks!!
Edit, I have no idea why the editor did that it my code or why it made my pics so blurry...
#==============================================================================
# ** Window_Base
#------------------------------------------------------------------------------
# This is a super class of all windows within the game.
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# * Draw Simple Status
#--------------------------------------------------------------------------
alias bluemith_draw_actor_simple_status draw_actor_simple_status
def draw_actor_simple_status(actor, x, y)
bluemith_draw_actor_simple_status(actor, x, y)
draw_actor_race(actor, x, y + line_height * 2)
draw_actor_gender(actor, x, y + line_height * 3)
end
def draw_actor_race (actor ,x ,y)
@actor_race = "Race"
draw_text_ex(x, y, @actor_race)
end
def draw_actor_gender (actor ,x ,y)
@actor_gender = "Gender"
draw_text_ex(x, y, @actor_gender)
end
end

Only instead of "Gender" and "Race", I'd like to display the corresponding info located in the actors Notetag in this picture...

I put this together based on the default scripts...
#==============================================================================# ** Window_Base#------------------------------------------------------------------------------# This is a super class of all windows within the game.#==============================================================================class Window_Base < Window #-------------------------------------------------------------------------- # * Draw Simple Status #-------------------------------------------------------------------------- alias bluemith_draw_actor_simple_status draw_actor_simple_status def draw_actor_simple_status(actor, x, y) bluemith_draw_actor_simple_status(actor, x, y) draw_actor_race(actor, x, y + line_height * 2) draw_actor_gender(actor, x, y + line_height * 3) end def draw_actor_race (actor ,x ,y) @actor_race = "Race" draw_text_ex(x, y, @actor_race) end def draw_actor_gender (actor ,x ,y) @actor_gender = "Gender" draw_text_ex(x, y, @actor_gender) endendWhat I'm struggling with is how to make the script grab the note tag and display the proper information... I'm using this script, www.rpgmakervxace.net/topic/10545-est-simple-notetags-grabber/, but as I am a noob scripter, I just can't figure out how it should be written.Thanks!!
Edit, I have no idea why the editor did that it my code or why it made my pics so blurry...
#==============================================================================
# ** Window_Base
#------------------------------------------------------------------------------
# This is a super class of all windows within the game.
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# * Draw Simple Status
#--------------------------------------------------------------------------
alias bluemith_draw_actor_simple_status draw_actor_simple_status
def draw_actor_simple_status(actor, x, y)
bluemith_draw_actor_simple_status(actor, x, y)
draw_actor_race(actor, x, y + line_height * 2)
draw_actor_gender(actor, x, y + line_height * 3)
end
def draw_actor_race (actor ,x ,y)
@actor_race = "Race"
draw_text_ex(x, y, @actor_race)
end
def draw_actor_gender (actor ,x ,y)
@actor_gender = "Gender"
draw_text_ex(x, y, @actor_gender)
end
end
Downloads / Referenced Files
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- Local mirror: 8054-e56f03baa33407c3199a348714c02202.jpg
SHA-256:2281e6fae44e9cf3767756993b39bd8d6cdbfbf7e3f5503fe28a79173a9741ee
Original attachment URL: https://forums.rpgmakerweb.com/attachments/image-jpg.16898/ - Local mirror: 8055-b1eefc0b563ed7984cdabd26eb6103b6.jpg
SHA-256:65716d582cda5eb6981c84e0983f3e0430d12130388b3dd4ea84ab7acd5a6f60
Original attachment URL: https://forums.rpgmakerweb.com/attachments/image-jpg.16899/
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