Adding info to the Status Scene using Simple Notetags Grabber by Estriole
BMM Archive · July 15, 2026
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Original Source
- Original title: Adding info to the Status Scene using Simple Notetags Grabber by Estriole
- Original author: Bethins
- Original date: September 15, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/adding-info-to-the-status-scene-using-simple-notetags-grabber-by-estriole.32061/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Here is a pic of what I'm trying to do... { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
Here is a pic of what I'm trying to do...
Protected download
Only instead of "Gender" and "Race", I'd like to display the corresponding info located in the actors Notetag in this picture...
Protected download
I put this together based on the default scripts...
#==============================================================================# ** Window_Base#------------------------------------------------------------------------------# This is a super class of all windows within the game.#==============================================================================class Window_Base < Window #-------------------------------------------------------------------------- # * Draw Simple Status #-------------------------------------------------------------------------- alias bluemith_draw_actor_simple_status draw_actor_simple_status def draw_actor_simple_status(actor, x, y) bluemith_draw_actor_simple_status(actor, x, y) draw_actor_race(actor, x, y + line_height * 2) draw_actor_gender(actor, x, y + line_height * 3) end def draw_actor_race (actor ,x ,y) @actor_race = "Race" draw_text_ex(x, y, @actor_race) end def draw_actor_gender (actor ,x ,y) @actor_gender = "Gender" draw_text_ex(x, y, @actor_gender) endendWhat I'm struggling with is how to make the script grab the note tag and display the proper information... I'm using this script, www.rpgmakervxace.net/topic/10545-est-simple-notetags-grabber/, but as I am a noob scripter, I just can't figure out how it should be written.Thanks!!
Edit, I have no idea why the editor did that it my code or why it made my pics so blurry...
#==============================================================================
# ** Window_Base
#------------------------------------------------------------------------------
# This is a super class of all windows within the game.
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# * Draw Simple Status
#--------------------------------------------------------------------------
alias bluemith_draw_actor_simple_status draw_actor_simple_status
def draw_actor_simple_status(actor, x, y)
bluemith_draw_actor_simple_status(actor, x, y)
draw_actor_race(actor, x, y + line_height * 2)
draw_actor_gender(actor, x, y + line_height * 3)
end
def draw_actor_race (actor ,x ,y)
@actor_race = "Race"
draw_text_ex(x, y, @actor_race)
end
def draw_actor_gender (actor ,x ,y)
@actor_gender = "Gender"
draw_text_ex(x, y, @actor_gender)
end
end
Protected download
Only instead of "Gender" and "Race", I'd like to display the corresponding info located in the actors Notetag in this picture...
Protected download
I put this together based on the default scripts...
#==============================================================================# ** Window_Base#------------------------------------------------------------------------------# This is a super class of all windows within the game.#==============================================================================class Window_Base < Window #-------------------------------------------------------------------------- # * Draw Simple Status #-------------------------------------------------------------------------- alias bluemith_draw_actor_simple_status draw_actor_simple_status def draw_actor_simple_status(actor, x, y) bluemith_draw_actor_simple_status(actor, x, y) draw_actor_race(actor, x, y + line_height * 2) draw_actor_gender(actor, x, y + line_height * 3) end def draw_actor_race (actor ,x ,y) @actor_race = "Race" draw_text_ex(x, y, @actor_race) end def draw_actor_gender (actor ,x ,y) @actor_gender = "Gender" draw_text_ex(x, y, @actor_gender) endendWhat I'm struggling with is how to make the script grab the note tag and display the proper information... I'm using this script, www.rpgmakervxace.net/topic/10545-est-simple-notetags-grabber/, but as I am a noob scripter, I just can't figure out how it should be written.Thanks!!
Edit, I have no idea why the editor did that it my code or why it made my pics so blurry...
#==============================================================================
# ** Window_Base
#------------------------------------------------------------------------------
# This is a super class of all windows within the game.
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# * Draw Simple Status
#--------------------------------------------------------------------------
alias bluemith_draw_actor_simple_status draw_actor_simple_status
def draw_actor_simple_status(actor, x, y)
bluemith_draw_actor_simple_status(actor, x, y)
draw_actor_race(actor, x, y + line_height * 2)
draw_actor_gender(actor, x, y + line_height * 3)
end
def draw_actor_race (actor ,x ,y)
@actor_race = "Race"
draw_text_ex(x, y, @actor_race)
end
def draw_actor_gender (actor ,x ,y)
@actor_gender = "Gender"
draw_text_ex(x, y, @actor_gender)
end
end
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