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Help with Bubble's shield script.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with Bubble's shield script.
  • Original author: Akoru
  • Original date: September 16, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-bubbles-shield-script.32070/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

084 there is this, but I cannot seem to get it to work. Sorry if I sound ed.   #--------------------------------------------------------------------------   # new method : charge_tp_by_block          # Charge TP by Damage Blocked   #--------------------------------------------------------------------------

Archived First Post

So since the :tp_gain => "(blocked_damage / 4)", cannot be a negative value, all blocking would result in a 0 TP gain per attack. The problem is that I would like to have it where it would cost TP to block. Around line #1084 there is this, but I cannot seem to get it to work. Sorry if I sound ed.

  #--------------------------------------------------------------------------

  # new method : charge_tp_by_block          # Charge TP by Damage Blocked

  #--------------------------------------------------------------------------

  def charge_tp_by_block(blocked_damage)

    self.tp += Float(eval(tp_gain_on_block_formula))

  end

 

Original script:

https://dl.dropboxusercontent.com/u/89346660/Bubs%20-%20Shield%20Blocking.txt

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#039#1084#rpg-maker-archive#rgss-support

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