084 there is this, but I cannot seem to get it to work. Sorry if I sound ed. #-------------------------------------------------------------------------- # new method : charge_tp_by_block # Charge TP by Damage Blocked #--------------------------------------------------------------------------
So since the :tp_gain => "(blocked_damage / 4)", cannot be a negative value, all blocking would result in a 0 TP gain per attack. The problem is that I would like to have it where it would cost TP to block. Around line
#1084 there is this, but I cannot seem to get it to work. Sorry if I sound ed.
#--------------------------------------------------------------------------
# new method : charge_tp_by_block # Charge TP by Damage Blocked
#--------------------------------------------------------------------------
def charge_tp_by_block(blocked_damage)
self.tp += Float(eval(tp_gain_on_block_formula))
end
Original script:
https://dl.dropboxusercontent.com/u/89346660/Bubs%20-%20Shield%20Blocking.txt
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