Original Source
- Original title: Falcao Pearl ABS attack enemy problem
- Original author: LNicol90
- Original date: August 20, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/falcao-pearl-abs-attack-enemy-problem.31249/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello everyone I'm using Falcao's Pearl ABS liquid V3 script in my game. I was almost finished with it, and I played through the game for a final check. I then discovered that none of the weapons damaged the enemies. As per advised in the "Helping others help help you" post, I moved all necessary pieces into a new game file. I copied over the database, nothing more, and suddenly I couldn't damage the enemies again. But, on a third file, I copied nothing over but the script but added...
Archived First Post
I'm using Falcao's Pearl ABS liquid V3 script in my game. I was almost finished with it, and I played through the game for a final check. I then discovered that none of the weapons damaged the enemies.
As per advised in the "Helping others help help you" post, I moved all necessary pieces into a new game file. I copied over the database, nothing more, and suddenly I couldn't damage the enemies again. But, on a third file, I copied nothing over but the script but added the bare minimum of items manually, and the system works.
Here is the game file where I repeated my problem:
http://www.mediafire.com/download/r1yn14a37183x2y/Falcao+issue.exe
And this is the second game file where I didn't repeat it:
http://www.mediafire.com/download/281xcis54b527k0/take+x.exe
I can't see a difference between the two databases, other than me deleting what I don't need in the first file and leaving them in the second. And the only difference between the maps is that I added behaviour to the enemies in the second file and not the first.
Can anyone tell me what I done wrong and what the difference is between the two?
Thanks in advance
LNicol90
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