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Question (and edit) to Yanfly's Party System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Question (and edit) to Yanfly's Party System
  • Original author: lucofthewind
  • Original date: June 19, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/question-and-edit-to-yanflys-party-system.28674/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Script in question: http://yanflychannel.wordpress.com/rmvxa/core-scripts/party-system/ Direct link to Script: https://github.com/Archeia/YEARepo/blob/master/Menu/Party_System.rb Request: I am seeking (one of two possible) edit(s) to the above mentioned Yanfly Party system. When completed, my game will have around 90ish characters to swap out to form a party of 6. Because of the large number, and because you recruit said characters as you progress, I wrote a nifty little common even that checks to see if x actor is recruited or not. Once the check is done, it then adds all possible able body characters to the...

Archived First Post

Script in question: http://yanflychannel.wordpress.com/rmvxa/core-scripts/party-system/

Direct link to Script: https://github.com/Archeia/YEARepo/blob/master/Menu/Party_System.rb

Request: I am seeking (one of two possible) edit(s) to the above mentioned Yanfly Party system.

When completed, my game will have around 90ish characters to swap out to form a party of 6. Because of the large number, and because you recruit said characters as you progress, I wrote a nifty little common even that checks to see if x actor is recruited or not. Once the check is done, it then adds all possible able body characters to the party and then opens up Yanfly party system as showhere.  This is all well and good, expect for the fact it added them to the party as well, not just the pool shown to the far left. So close to perfect it hurts! So my request(s) are as follow.

~ Have some way (either by script call, or script edit) to auto clear out the active party, and just have the actors appear in the far left box as soon as it appears like shown here.

or

~ Some script call or script that automatically adds actors to the reserve party, so they will only appear in the left box in the screen shots above.

Thanks for your time!

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