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Yanfly Visual Battlers Script Help

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly Visual Battlers Script Help
  • Original author: Bastrophian
  • Original date: August 8, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-visual-battlers-script-help.30822/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Is it possible to make this script from yanfly support visual battlers on a sprite sheet separate from the default sprite sheet?....And also do separate animations for different kinds of actions. (i have an idea as to how i might achieve what im asking through eventing, like change the sprite sheets before every battle, but id rather not do that because it would be monstrously tedious, and i dont know how it might effect the game... ) ....in vx ace  

Archived First Post

Is it possible to make this script from yanfly support visual battlers on a sprite sheet separate from the default sprite sheet?....And also do separate animations for different kinds of actions. (i have an idea as to how i might achieve what im asking through eventing, like change the sprite sheets before every battle, but id rather not do that because it would be monstrously tedious, and i dont know how it might effect the game... )

....in vx ace  

https://github.com/A...ual_Battlers.rb

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