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Hiding specific equip slots

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Hiding specific equip slots
  • Original author: Sophitia
  • Original date: July 14, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/hiding-specific-equip-slots.29863/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

(I am using Yanfly's Ace Equip Engine) In my project, I'd like to be able to hide the "armor" equipment slot in the equip menu but still retain the equipped armor. (Editing base slots just removes their functionality entirely) Basically, I want the armor slot to be hidden in the equip menu but still exist behind the scenes. Is there a way to accomplish this? Either by scripting it so that it "ignores" the armor slot when drawing the window or by drawing each slot individually? Thank you in advance!...

Archived First Post

(I am using Yanfly's Ace Equip Engine)

In my project, I'd like to be able to hide the "armor" equipment slot in the equip menu but still retain the equipped armor. (Editing base slots just removes their functionality entirely) Basically, I want the armor slot to be hidden in the equip menu but still exist behind the scenes.

Is there a way to accomplish this? Either by scripting it so that it "ignores" the armor slot when drawing the window or by drawing each slot individually?

Thank you in advance! : D

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