Pacman's enemy Hud & Victor Saint's ATB issues
BMM_Archive · July 15, 2026
Original Source
- Original title: Pacman's enemy Hud & Victor Saint's ATB issues
- Original author: Anthonyarman
- Original date: May 24, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/pacmans-enemy-hud-victor-saints-atb-issues.27286/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello everyone, I was wondering if anyone could help me with an issue I'm having with Pacman's enemy Hud & Victor Saint's ATB system. Everytime I go to pick the target of my attack/skill the atb gauge of my actors stays and covers up the Tp gauge of my enemy. I was wondering if anyone could help me fix it by either; 1. Having the Actor Atb gauge leave with the rest of the Actor info (like hp, mp, ad tp) and have only the target's info show (like their...
Archived First Post
I was wondering if anyone could help me with an issue I'm having with Pacman's enemy Hud & Victor Saint's ATB system. Everytime I go to pick the target of my attack/skill the atb gauge of my actors stays and covers up the Tp gauge of my enemy. I was wondering if anyone could help me fix it by either;
1. Having the Actor Atb gauge leave with the rest of the Actor info (like hp, mp, ad tp) and have only the target's info show (like their hp, mp, and tp).
2. Or, having the the Atb gauge stay but have the target's instead of the actors.
I hope this makes sense. Here is a links to both scripts;
1. http://pacmanvx.wordpress.com/2012/02/12/enemy-hud/
2. http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/active-time-battle/
Attached are two pictures to show what I'm talking about. The Actor's Atb gauge stays instead of leaving with the rest of the Actor window. I need it to leave so the player can see the enemy hp, mp, and tp bars.
These are the only scripts I've found to help me with what I want. I'd really love if someone could help me out.
Sincerely,
Anthony


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