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Creating an Event That Resets Based on Time

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Creating an Event That Resets Based on Time
  • Original author: OnlySlightlySane
  • Original date: March 3, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/creating-an-event-that-resets-based-on-time.24417/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Okay, I'm trying to make a couple of events that happen an infinite amount of time, but have a "Cool Down" period if you will. For example: There is a maid that will cook you a meal that will restore MP for your party. However, she can only cook one meal every half hour. I know I'll need a script for this, and I've already gotten shaz's Extended Timer Functionality script. I'm absolutely useless with scripts, and I don't understand the posted directions. I've tried reading them and messing around...

Archived First Post

Okay, I'm trying to make a couple of events that happen an infinite amount of time, but have a "Cool Down" period if you will. For example: There is a maid that will cook you a meal that will restore MP for your party. However, she can only cook one meal every half hour. I know I'll need a script for this, and I've already gotten shaz's Extended Timer Functionality script. I'm absolutely useless with scripts, and I don't understand the posted directions. I've tried reading them and messing around on my own, but I still can't make it work without either crashing the game or the event simply not working. If someone can help I would greatly appreciate it.

I'll include screenshots of what I'm doing, and what's going wrong.

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