Original Source
- Original title: Creating an Event That Resets Based on Time
- Original author: OnlySlightlySane
- Original date: March 3, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/creating-an-event-that-resets-based-on-time.24417/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Okay, I'm trying to make a couple of events that happen an infinite amount of time, but have a "Cool Down" period if you will. For example: There is a maid that will cook you a meal that will restore MP for your party. However, she can only cook one meal every half hour. I know I'll need a script for this, and I've already gotten shaz's Extended Timer Functionality script. I'm absolutely useless with scripts, and I don't understand the posted directions. I've tried reading them and messing around...
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I'll include screenshots of what I'm doing, and what's going wrong.
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