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Possible corruption in non-scripts?

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Possible corruption in non-scripts?
  • Original author: IceSage
  • Original date: March 9, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/possible-corruption-in-non-scripts.24775/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

So, since you're used to people not troubleshooting their scripts, removing them, checking them on fresh games, etc... Let me make this perfectly clear. I do not believe the issue is with a script. I've disabled all scripts, used the same script as I will mention in a moment, by itself, in another game, with no other scripts... it works fine. The only time I have a noticeable issue is in this one, particular game I've been working on for awhile. Maybe the problem could be solved modifying the script,...

Archived First Post

So, since you're used to people not troubleshooting their scripts, removing them, checking them on fresh games, etc... Let me make this perfectly clear. I do not believe the issue is with a script. I've disabled all scripts, used the same script as I will mention in a moment, by itself, in another game, with no other scripts... it works fine. The only time I have a noticeable issue is in this one, particular game I've been working on for awhile. Maybe the problem could be solved modifying the script, but i don't believe it's "causing" it.

Essentially, here's my issue. I have a game I've been working on... it has / had a lot of scripts in it, that work perfectly fine with each other. Everything is going perfectly, actually. I've played my own game over a hundred times... Nothing out of the ordinary. However, without making any modifications to the scripts (or even the game itself really) I'm finding a really weird bug that only "sometimes" occurs.

i'm finding when the game is displaying text in the game, it "sometimes" decides not to draw it, ignore the rest of the message box, and move on to the next one. Sometimes I'll play the game from the very beginning, no save files, and the text will display as it should.

Other times, it just stops, mid message box, randomly. 

The one and only pattern I noticed is that it does this when a new line is made in the Event Editor. (Or at least, that's the only pattern I can see.)

The thing is, I'm having a hard time imagining how this could "sometimes" happen. Exposed to the same conditions multiple times, it sometimes displays all the text... sometimes not.

If I don't have any scripts in the game, it does in fact display normally. However, if I use Yanfly's Message script to display the text, the bug is noticeable. (But I wouldn't go as far to say it "occurs" with the script, as the script has worked hundreds of times perfectly before... and it works flawlessly in a new project under the same / similar conditions.)

The only difference is the games.

I even went as far as deleting and replacing the Scripts file with a fresh one, and only inserting any messaging scripts.

If I use ONLY Yanfly's Message system, the message box seems to be missing a row sometimes. So the message box will be a singular row displaying text. Other times, it'll be 3 rows... or 4.

If I use an additional script for formatting, the box appears as it should (since the additional script is forcing it to be that way) only the sentence stops midway.

I'm thinking somewhere in my project it's causing this... but nothing I can actually change in Yanfly's Messaging Script. (Or at least, nothing I can change to "Correct" the issue.)

Any help on this would be MUCH appreciated. Here's an example and screenshots.

The line in the first image, "once again the" ends in the Event Editor. (I know it's cut off, I had no reason prior to this to keep it within the margins.)

\n<Daemon Internet>So... you made it after all. You're too late though. I will be reborn. Once again the 

flow of information will be mine to shape and guide. I will recompile the lot of you 

as my throne in the City of Anonymity, beyond the uncanny Valley of Censored 

and behind Mount Censored.

 

(Actual dialog isn't censored, just not appropriate for public forums.) The only recognizable pattern that I can see is it refuses to show the rest of the message after a "line" in the message box ends. For example, in the first line from the above pasted box, it "sometimes" bugs out at "Once again the" then won't display anything else. Other times, it WILL display everything else, up until the next line break (IE. "lot of you")

 

Please don't tell me the solution is simply "Well, don't use that particular script" -- It doesn't help. The script works fine. It used to work fine. It works fine in other projects. It's not working fine now. Something else outside of it is causing this.

 

Unless this bug has ALWAYS existed and in my entire playthoughs of my game, it just NEVER happened, ever, until now, spontaneously.

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