Original Source
- Original title: Cursor Memory in Runic Enchantment script
- Original author: Ras101
- Original date: March 8, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/cursor-memory-in-runic-enchantment-script.24720/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hi! I'm using Kread-Ex's Runic Enchantment script and works fine: http://dl.dropboxusercontent.com/u/52061415/Scripts/Runic_Enchantment.rb The little inconvenience is that it doesn't remember where the cursor is last at when I select an equipment then press the cancel button. It goes all the way back up to the top of the list. Very inconvenient when there is a lot of equipment. It's like the script is refreshing the whole window every time I press cancel. Same problem occurs when selecting the "runes". I think a simple edit of the script will fix this problem, but...
Archived First Post
The little inconvenience is that it doesn't remember where the cursor is last at when I select an equipment then press the cancel button. It goes all the way back up to the top of the list. Very inconvenient when there is a lot of equipment. It's like the script is refreshing the whole window every time I press cancel. Same problem occurs when selecting the "runes". I think a simple edit of the script will fix this problem, but I have no knowledge of scripting hehe
The terms of use stated the script is free to adapt to my uses, so no worries there!
Thanks in advance.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
The terms of use stated the script is free to adapt to my uses, so no worries there! Thanks in advance.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...