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Khas Awesome Light Effects + Parallax Map?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Khas Awesome Light Effects + Parallax Map?
  • Original author: OverlyEpux
  • Original date: January 26, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/khas-awesome-light-effects-parallax-map.22935/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Khas: http://forums.rpgmakerweb.com/index.php?/topic/4917-khas-awesome-light-effects/ Modern Algebra's Fix picture to map: http://rmrk.net/index.php/topic,44837.0.html I'm testing out different tints and I realize that there's an issue that occurs. {

Archived First Post

Khas: http://forums.rpgmakerweb.com/index.php?/topic/4917-khas-awesome-light-effects/
Modern Algebra's Fix picture to map: http://rmrk.net/index.php/topic,44837.0.html

I'm testing out different tints and I realize that there's an issue that occurs.
Protected download
Protected download

The reasoning behind this is that

  • Khas's Script tints differently than the normal game's tint
  • The trees are set to a higher Z value than the characters, so as to make them show up over the character as they should, however this means that the game isn't tinting them.  (Which is why my floor tints but not those overlayed trees.Protected download
Any way to fix this without having to trial/error every tint?

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Referenced Images / Attachments

Glitchy.jpg
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glitch2.jpg
glitch2.jpg
Events.jpg
Events.jpg
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