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[Ace] Victor Engine - Character Control + Jumping

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Ace] Victor Engine - Character Control + Jumping
  • Original author: Majora
  • Original date: July 15, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-victor-engine-character-control-jumping.15381/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

So I tried google searching the site first and couldn't find anything. And victor is pretty bad at documenting his scripts, to add insult to injury even refuses to at least make a demo of the character control script. So!  My conundrum is that I am unable to trigger a jumping animation even though I have it imported. My spritesheet naming conventions are thus $[f6]character.png $[f6]character[wlk].png

Archived First Post

So I tried google searching the site first and couldn't find anything. And victor is pretty bad at documenting his scripts, to add insult to injury even refuses to at least make a demo of the character control script. So! 


My conundrum is that I am unable to trigger a jumping animation even though I have it imported. My spritesheet naming conventions are thus


$[f6]character.png


$[f6]character[wlk].png


$[f6]character[dsh].png


$[f6]character[jmp].png


And well dashing seems to work, but not jump. The [f6] is because I'm also using the multi-frames script. Dashing seems to have worked without me doing anything at all which is weird because I assumed I would need the <actor change pose> stuff. 


Yes I have the basic module installed. Despite mentioning how dashing works I'm sure it was inevitable someone would ask if I have the basic module. 


I also have zero idea of where I should put the <actor change pose> stuff because again, poorly documented. I did create an auto-run event (cleverly disguised as a sign) that has <enable jump> in it, and then turning self-switch A on which seems to have done the trick so now I can jump. But I can't animate the jump.


https://dl.dropboxusercontent.com/u/10691609/VictorCharControl.txt


https://dl.dropboxusercontent.com/u/10691609/VictorJump.txt

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