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Help with Symphony [Ace]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with Symphony [Ace]
  • Original author: MultipedMoss595
  • Original date: December 31, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-symphony-ace.21697/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I have a question. I have seen in other battle scripts/games, after a person has  selected a move they begin a charging animation while you select the rest of your parties moves. Is there a way to have that set up in Symphony? If that isn't clear enough this is what I am trying to say: 1. Actor1 selects fire skill 2. While selecting actors 2 skill actor 1 starts charging animation.

Archived First Post

I have a question. I have seen in other battle scripts/games, after a person has  selected a move they begin a charging animation while you select the rest of your parties moves. Is there a way to have that set up in Symphony?

If that isn't clear enough this is what I am trying to say:

1. Actor1 selects fire skill

2. While selecting actors 2 skill actor 1 starts charging animation.

3. select actors 2 skill

4. While selecting actors 3 skill actors 2 begins charging animation.

I know there are scripts that will allow you to use animations once you use the skill. That is not what I am looking for. I want the animations to show while choosing other actors skills.

Hopefully this makes sense.

Here is a link to Symphony: 

https://dl.dropboxus...phony v1.15.txt

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