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Original Source
- Original title: Help with Symphony [Ace]
- Original author: MultipedMoss595
- Original date: December 31, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/help-with-symphony-ace.21697/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I have a question. I have seen in other battle scripts/games, after a person has selected a move they begin a charging animation while you select the rest of your parties moves. Is there a way to have that set up in Symphony? If that isn't clear enough this is what I am trying to say: 1. Actor1 selects fire skill 2. While selecting actors 2 skill actor 1 starts charging animation.
Archived First Post
I have a question. I have seen in other battle scripts/games, after a person has selected a move they begin a charging animation while you select the rest of your parties moves. Is there a way to have that set up in Symphony?
If that isn't clear enough this is what I am trying to say:
1. Actor1 selects fire skill
2. While selecting actors 2 skill actor 1 starts charging animation.
3. select actors 2 skill
4. While selecting actors 3 skill actors 2 begins charging animation.
I know there are scripts that will allow you to use animations once you use the skill. That is not what I am looking for. I want the animations to show while choosing other actors skills.
Hopefully this makes sense.
Here is a link to Symphony:
https://dl.dropboxus...phony v1.15.txt
If that isn't clear enough this is what I am trying to say:
1. Actor1 selects fire skill
2. While selecting actors 2 skill actor 1 starts charging animation.
3. select actors 2 skill
4. While selecting actors 3 skill actors 2 begins charging animation.
I know there are scripts that will allow you to use animations once you use the skill. That is not what I am looking for. I want the animations to show while choosing other actors skills.
Hopefully this makes sense.
Here is a link to Symphony:
https://dl.dropboxus...phony v1.15.txt
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